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Thread: Hi and a few things about the Getai

  1. #1
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Hi and a few things about the Getai

    It's been a while since I last played Rome Total War, and recently, while browsing the net, I was checking out EB 1.0.

    It made me reinstall RTW (and luckily it didn't require BI, the disk is busted). I started playing a Getai campaign (being from Romania, this was a natural choice). The amout of work you guys put into it is fantastic.

    I just checked out the building trees and saw the Getai one to be quite small. Seems odd, as it was an advanced „barbarian” nation, but then again, there is little info on them.

    I have a few ideas, so I decided to share them, so I registered:

    Roads - The Getai don't have paved roads now. AFAIK, they did have them during the late independent period. I'm thinking having them at minor city level.

    Field of Games - They do a fine job of raising happiness, but generally, the Getai don't have buildings that raise this stat. Since they were always militarily threatened, a more advanced competition (Warrior Games maybe, I dunno) could be in order at minor city level. I got this idea from the movie Dacii (1966), in that particular case, the Basileus was present, as his son was participating in the competition. It involved Cutting a stick imbedded into the ground as low as possible while riding a horse, shooting a bow at the moment when the running horse trips and falls down and avoiding cutting your fingers with a knife while stabbing on a drum rhythm that increases in tempo.

    The pre-Getic populations in the area were centered around heavily developed rural communities instead of urban ones, and the Getai were no strangers to that. There is no Major City level, but adding it as a building that signifies Heavily Developed Rural Communities (in greek) instead of an Imperial Palace would be a good thing, while the building model of the Sarmis Basileos in the center of the city doesn't change. To make it fair, the building would also decrease tax collecting efficiency (if possible), as it's harder to collect taxes from spead out communities, and when under siege, the city can't tax people outside it's walls.

    This would in turn allow a number of buildings:

    - Large River Port - more people are using river trade for small-medium distances.

    - Developed Sedentary Farming and Established Sheep Migration Routes - you can only build one of these buildings, the DSF gives you an increase in pop growth and tradeable goods, ESMR gives you an increase on tradeable goods and happiness, as the native occupation in the area has been sheep herding for thousands of years. ESMR is impossible in deserts, as there are no grazing areas suitable for sheep.

    - Getic Wall (Large Stone Wall) - I know the current celtic wall is supposed to be a murus dacicus for the Getai, but the Getai had the most advanced wall building techniques of all „barbarian” nations (see Orăştie fortifications). Also the design of the murus dacicus (two layers of stone wall with compacted earth in between) made for a thick base, and on a thick base, you can build high.

    Also a small bug: when pieces of celtic wall are falling, they have the white greek wall texture, after they have settled, they revert to the normal celtic texture.
    Last edited by Ayce; 01-09-2008 at 19:49.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Hi and a few things about the Getai

    Welcome, and for a first post may I say that I am very impressed. Some great ideas here.

    Unfortunately EBI is almost finished with and it is unlikely that any new work will be going into on such as level as some of your suggestions. Hopefully one of our Getai team will come in here and offer a more thorough reply.

    As for the bug, unfortunately there is nothing we can do with this.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Re: Hi and a few things about the Getai

    Thanks , I usually join a forum only after a number of reasons accumulate. I just lurk otherwise.

    I do hope to get an answer from a member of the Getai team. My ideas won't require any new 3d models, just a retexturing of the Large Stone Wall and maybe the Field of Games.

  4. #4
    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Hi and a few things about the Getai

    welcome, Ayce.

    Good post.
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

  5. #5

    Default Re: Hi and a few things about the Getai

    Quote Originally Posted by Ayce
    There is no Major City level, but adding it as a building that signifies Heavily Developed Rural Communities (in greek) instead of an Imperial Palace would be a good thing, while the building model of the Sarmis Basileos in the center of the city doesn't change.
    It's an interesting thing... Though, I think phase 2 (keeping everything looking the same way) will even in EB2 have to wait a while. The building you speak of actually signifies the size of the settlement, i.e. level of building = level of settlement. Which might be solved on the campaign map by keeping the UI the same; but would require substantial more work regarding the settlement lay out on the battle map. The latter is known to be a proverbial pain.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  6. #6
    Member Member paullus's Avatar
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    Default Re: Hi and a few things about the Getai

    Hey Ayce, nice post.

    Murus Dacicus -
    In most cases, they're very late for our time period, most remains are after our period. We could represent it in-game, but it would probably be through the Greek stone wall, which is the same size as the oppida walls, so there isn't any reason to upgrade. The larger walls are simply too large for the things the Getai built.

    game fields -
    something like that could work. i think people have speculated that games may have been played at sarmiszegethusa, and most warrior societies embraced games as a form of less murderous (but usually equally violent) war.

    DSF and ESMR -
    nice ideas for upper level farming types. we'll keep those in mind with eb2, for sure, and perhaps can look at them with 1.1. to be honest, most of our emphasis is switching over to eb2, so they're more likely to appear there.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  7. #7
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Re: Hi and a few things about the Getai

    Quote Originally Posted by paullus
    Hey Ayce, nice post.

    Murus Dacicus -
    In most cases, they're very late for our time period, most remains are after our period. We could represent it in-game, but it would probably be through the Greek stone wall, which is the same size as the oppida walls, so there isn't any reason to upgrade. The larger walls are simply too large for the things the Getai built.

    game fields -
    something like that could work. i think people have speculated that games may have been played at sarmiszegethusa, and most warrior societies embraced games as a form of less murderous (but usually equally violent) war.

    DSF and ESMR -
    nice ideas for upper level farming types. we'll keep those in mind with eb2, for sure, and perhaps can look at them with 1.1. to be honest, most of our emphasis is switching over to eb2, so they're more likely to appear there.
    Quote Originally Posted by Tellos Athenaios
    It's an interesting thing... Though, I think phase 2 (keeping everything looking the same way) will even in EB2 have to wait a while. The building you speak of actually signifies the size of the settlement, i.e. level of building = level of settlement. Which might be solved on the campaign map by keeping the UI the same; but would require substantial more work regarding the settlement lay out on the battle map. The latter is known to be a proverbial pain.

    Yes, I noticed you are concentrating on eb2. I was thinking about refining the Getai a little in eb1 1.1. As for murus dacicus, if they are too late for the time period then forget about it.

    The building doesn't have to actually make the transition to major city. I can be just another building like hot vapor baths or roads. I that case it would reduce squalor (if codeable) and be a requirement for the upper level goods trading business.

  8. #8
    WotD 2D graphic Dude Member Gebeleisis's Avatar
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    Default Re: Hi and a few things about the Getai

    Welcome mate!
    Salut omule ,de unde esti apropo ;)

    Btw EB2 will be placed in the same period but with major improvements so youll be looking forward to that

    Good couple of posts i have to say


    Lasami xfire sau yahoo daca vrei

  9. #9
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Re: Hi and a few things about the Getai

    Uită-te la profil, l-am updatat. Acum să nu-mi spui că vrei să ştii şi cu ce echipă ţiu? :D

    MSN is for modding discussion, got the profile when I entered the Kaiserreich mod team for HoI2, they all had MSN (crazy foreign people ). Yahoo is the general use profile.

    Looking forward to eb2. (after I back up about 1 TB, reformat everything and get a geforce 8800)

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