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Thread: simple rules to make playing MTW2 impossible

  1. #1

    Default simple rules to make playing MTW2 impossible

    Here we go:

    1. you have 10 turns from start to declare war on papal states and remain in war with them till end of game.

    2.you have to exterminate population in every settlement you take.

    3. you must build Huge cathedral in Jerusalem and Constantinople ( catholic factions ), Huge ortodox cathedral in Jerusalem and Rome ( ortodox factions ), and huge muslim Mosque(?) in Constantinople and Rome (muslim factions ).

    4. No diplomatic relations with any faction from start of game

    special rule number 4a for super intellectuals: obtain Mason guild headquarters till turn 500.

    5. enjoy your immortality !
    Last edited by zaher; 01-11-2008 at 19:01.

  2. #2
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    Hve fun.
    Sounds no fun to me. Each to their own.

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    Spoiler Alert, click show to read: 
    Quote Originally Posted by zaher
    Here we go:

    1. you have 10 turns from start to declare war on papal states and remain in war with them till end of game.

    2.you have to exterminate population in every settlement you take.

    3. you must build Huge cathedral in Jerusalem and Constantinople ( catholic factions ), Huge ortodox cathedral in Jerusalem and Rome ( ortodox factions ), and huge muslim Mosque(?) in Constantinople and Rome (muslim factions ).

    4. No diplomatic relations with any faction from start of game

    special rule number 4a for super intellectuals: obtain Mason guild headquarters till turn 500.

    5. enjoy your immortality !


    Sounds like a fairly easy challenge for Egypt. I mean seriously, don't they do that anyway?
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  4. #4

    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by askthepizzaguy

    Sounds like a fairly easy challenge for Egypt. I mean seriously, don't they do that anyway?
    In situation like this , use rule 4a.

  5. #5
    Cynic Senior Member sapi's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    That's easy enough; you can take out the papacy on turn 3 or 4 as milan (add another 10 turns to kill off the popes for good if you want to go that way), and from there the rest of the goals are just a matter of time
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  6. #6

    Default Re: simple rules to make playing MTW2 impossible

    What i meant is you will be at war with all other factions from start, no relations mean no money, extermination mean no money from taking city and low tax income, you need money and time to take religion capitals and build churches there, and you will NEVER get mason guild headquarters.

  7. #7
    Member Member Ferret's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    well I know another rule to making it impoissible: don't recruit any units, build any buildings, move any troops or fight any battles. Also use the console to give alll other factions infinite money and about 30 full triple gold stacks of their best men.

  8. #8

    Default Re: simple rules to make playing MTW2 impossible

    Is it even possible to completely wipe out the Papal States? According to the manual, the Papal States can never be destroyed, should you take their capital, they'll just settle in another place in another faction's domain.

    (Exterminating populace? What's wrong with that? I often do this when I see that big red frown on the city.)

  9. #9

    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by Fahad I
    Is it even possible to completely wipe out the Papal States? According to the manual, the Papal States can never be destroyed, should you take their capital, they'll just settle in another place in another faction's domain.

    (Exterminating populace? What's wrong with that? I often do this when I see that big red frown on the city.)

    Nothing wrong. This packet of rules is just a simple way to get a game challenge you somehow, without any mod or rebalance or house rules etc. Many complains about dumb AI brought me an idea: only way to find playing vs dumb AI challenging is to play dumb.

  10. #10
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by zaher
    only way to find playing vs dumb AI challenging is to play dumb.
    which is precisely why the dumb AI is so frustrating - because playing dumb is no fun!
    frogbeastegg's TWS2 guide....it's here!

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  11. #11
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    Agreed, playing dumb is no fun at all.

    I've been criticized even, for taking every advantage given to me by a weak AI and a loophole-laden game. I simply pushed for maximum efficiency and aimed for maximum number of provinces taken in a minimum time frame.

    Popped up with a record of 108 provinces by turn 58.

    Did blitz campaigns with Muslims and Orthodoxies.

    Whipped Lands to Conquer's rear end.

    Now, I'm limiting myself to 10 core provinces and I am liberating the map and turning it over to the rebels. After that, I'll try to do that in record time.

    With no crusading, no assassinations, and several other rules too. No sacking, no exterminating, and no garrisons in provinces 11 and up. No priests and no churches recruited/built. On LTC very hard/very hard of course.

    Why would you play with anything else? LTC VH/VH means Hurt Me Plenty. I want a challenge, not a limp wristed opponent.

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    Last edited by Askthepizzaguy; 01-14-2008 at 02:28.
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  12. #12
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by zaher
    Nothing wrong. This packet of rules is just a simple way to get a game challenge you somehow, without any mod or rebalance or house rules etc. Many complains about dumb AI brought me an idea: only way to find playing vs dumb AI challenging is to play dumb.
    And that does sound too dumb and blunt for my liking.

    Quote Originally Posted by Elite Ferret
    well I know another rule to making it impoissible: don't recruit any units, build any buildings, move any troops or fight any battles. Also use the console to give alll other factions infinite money and about 30 full triple gold stacks of their best men.
    Well said Ferret, sounds about as much fun.

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
    .


  13. #13
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    I have a challenge for you. No playing stupid required.

    Spoiler Alert, click show to read: 
    The challenge is very simple. I've heard many say it's easy, I haven't seen anyone accomplish the task.

    Take all 108 provinces by turn 58.

    No house rules. No cheat codes. No mods.

    Post the proof. Join the elite. I'm getting lonely over here.

    If you want a challenge, there it is. Pick your faction wisely.

    Hint: It's been done with both France and England. If you even come close by turn 60, I'd like to see it. Don't forget Arguin, Dongola, and all the other worthless provinces. They count.

    Version: 1.2
    Last edited by Askthepizzaguy; 01-14-2008 at 02:34.
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  14. #14

    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by askthepizzaguy
    I have a challenge for you. No playing stupid required.

    I remember one thing- in Shogun i thinked twice before i did something and thats why i got MTW, RTW and MTW2. Each time i had more and more dumbed game and less challenge. In MTW2 there was challenge before patch fixed shields and two-handed. So, the game must be broken to bring some challenge?

    With any rules, for wargamers this game is too simple. Until you play MP.
    And CA must understand it and do something to make SP interesting. What rules will we need in Empire TW? Not to build ships? Not to use gunpowder? Or capture whole world in 6 turns?

    I playing now with 10 provinces rule and use other homecrafted rules, but i think, that is not a great idea, because i doubt there is something left from original game here, more like i using program to play MY game.

  15. #15

    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by askthepizzaguy

    Why would you play with anything else? LTC VH/VH means Hurt Me Plenty. I want a challenge, not a limp wristed opponent.

    I consider any mod cosmetic decoration for original game. I dont really need "hurt me plenty", i want to see something logical in what i do and not affraid to do it because i can win ! I want to get well deserved victory, not because of somebody weakness, but as result of my strength. I remember, in Shogun AI rushed to hill or woods to get this desired advantage before me. Thats what i expected from others TW games, but still getting better graphics and sounds instead.
    Last edited by zaher; 01-14-2008 at 07:29.

  16. #16
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by zaher
    I remember, in Shogun AI rushed to hill or woods to get this desired advantage before me. Thats what i expected from others TW games, but still getting better graphics and sounds instead.
    I couldn't agree with you more zaher

    however I'd urge you not to write off all mods as simply "cosmetic". Alright, I guess we think we know that the AI is largely hardcoded, but Darth and others have shown that some judicious tinkering can have positive results when it comes to improving the challenge by working with what we have....
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  17. #17

    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by Elite Ferret
    well I know another rule to making it impoissible: don't recruit any units, build any buildings, move any troops or fight any battles. Also use the console to give alll other factions infinite money and about 30 full triple gold stacks of their best men.
    Yeah, something like this, including " Dont buy next TW game" until they use Shogun engine.

  18. #18

    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by zaher
    This packet of rules is just a simple way to get a game challenge you somehow, without any mod or rebalance or house rules etc.
    Umm. These are house rules.

  19. #19

    Default Re: simple rules to make playing MTW2 impossible

    Since this thread expects us to perform *impossible* things, than here are some:

    -Marry your daughter to the pope

    -Build the largest cathedral within the first 10 turns

    -Launch a crusade on South America

  20. #20
    Inquisitor Member Quickening's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by zaher
    Yeah, something like this, including " Dont buy next TW game" until they use Shogun engine.
    Yep, because what this franchise needs is to use seven year old technology
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  21. #21

    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by Fahad I
    Since this thread expects us to perform *impossible* things, than here are some:

    -Marry your daughter to the pope

    -Build the largest cathedral within the first 10 turns

    -Launch a crusade on South America
    Now, thats what i had to think about! especially crusade

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