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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: simple rules to make playing MTW2 impossible

    I have a challenge for you. No playing stupid required.

    Spoiler Alert, click show to read: 
    The challenge is very simple. I've heard many say it's easy, I haven't seen anyone accomplish the task.

    Take all 108 provinces by turn 58.

    No house rules. No cheat codes. No mods.

    Post the proof. Join the elite. I'm getting lonely over here.

    If you want a challenge, there it is. Pick your faction wisely.

    Hint: It's been done with both France and England. If you even come close by turn 60, I'd like to see it. Don't forget Arguin, Dongola, and all the other worthless provinces. They count.

    Version: 1.2
    Last edited by Askthepizzaguy; 01-14-2008 at 02:34.
    #Winstontoostrong
    #Montytoostronger

  2. #2

    Default Re: simple rules to make playing MTW2 impossible

    Quote Originally Posted by askthepizzaguy
    I have a challenge for you. No playing stupid required.

    I remember one thing- in Shogun i thinked twice before i did something and thats why i got MTW, RTW and MTW2. Each time i had more and more dumbed game and less challenge. In MTW2 there was challenge before patch fixed shields and two-handed. So, the game must be broken to bring some challenge?

    With any rules, for wargamers this game is too simple. Until you play MP.
    And CA must understand it and do something to make SP interesting. What rules will we need in Empire TW? Not to build ships? Not to use gunpowder? Or capture whole world in 6 turns?

    I playing now with 10 provinces rule and use other homecrafted rules, but i think, that is not a great idea, because i doubt there is something left from original game here, more like i using program to play MY game.

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