I have a challenge for you. No playing stupid required.
Spoiler Alert, click show to read:
I have a challenge for you. No playing stupid required.
Spoiler Alert, click show to read:
Last edited by Askthepizzaguy; 01-14-2008 at 02:34.
#Winstontoostrong
#Montytoostronger
Originally Posted by askthepizzaguy
I remember one thing- in Shogun i thinked twice before i did something and thats why i got MTW, RTW and MTW2. Each time i had more and more dumbed game and less challenge. In MTW2 there was challenge before patch fixed shields and two-handed. So, the game must be broken to bring some challenge?
With any rules, for wargamers this game is too simple. Until you play MP.
And CA must understand it and do something to make SP interesting. What rules will we need in Empire TW? Not to build ships? Not to use gunpowder? Or capture whole world in 6 turns?
I playing now with 10 provinces rule and use other homecrafted rules, but i think, that is not a great idea, because i doubt there is something left from original game here, more like i using program to play MY game.
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