Results 1 to 12 of 12

Thread: Cities

  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Cities

    How edittable are the cities in M2TW? Also, are there ways to model real cities like Athens and Babylon and such for the campaign?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  2. #2
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Cities

    Impossible at the moment, and people working on the code say that very little will be editable once they've broken it. At least that was what I understood when KnightErrant last posted on it.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Cities

    I am the first to admit a high degree of ignorance regarding the differences between RTW and MTW2, but is it in any way possible to 'transfer' the cities from RTW across? I am assuming a high degree of similarity between the engines.
    Of course it would be nice to have new cities, though in my experience MTW2pathfinding is even worse than RTW, and this would be pure hell with a phalanx.

  4. #4
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Cities

    The Battlemap stuff has essentially changed completely with regards the file system they use. There is no way we can use models from RTW.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Cities

    Yeah, M2TW's pathfinding in cities is atrocious though you eventually get used to how to get by that sort ot thing...

    I was thinking more about the city layouts and what we can do with castles.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6
    Member Member Puupertti Ruma's Avatar
    Join Date
    Aug 2006
    Location
    Jyväskylä, Finland
    Posts
    217

    Default Re: Cities

    Random idea that just popped in to my mind:

    What if city battles were completely removed, in a way that when you fight in a city, the "layout" of the city would actually be just a field where the two armies meet.

    I am under the impression that the layout of cities is quite modifiable, just that walls and buildings are really hard to change. What I'm suggesting is that all the buildings and streets and walls would be took of and leave the area with just fields and trees.

    Pro's: End of Siege:Total War and more field battles, no bad pathfinding in "cities", eliminates the need for modified buildings.

    Con's: No more siege battles. In other sense would also spell doom for sieges, as there is no reason to wait.
    Call me Ruma. Puupertti Ruma.

  7. #7

    Default Re: Cities

    Hmm, don't know that I would like it without cities entirely. The cities (as opposed to the forts/castles) in M2TW aren't really that much out of character for the EB timeframe. A few minor graphical changes and they should look pretty good. The only things that will likely be missing is the palaces and temples of the Greek/Roman world.

    Just a note of interest, from memory the pre-hellenic greeks (if that is the right term) had some impressive fortifications. Were there any such things in this timeframe or were they really just the large cities of RTW style?
    Last edited by Perturabo; 01-13-2008 at 16:23.

  8. #8
    Member Member Haedarmkm's Avatar
    Join Date
    Aug 2007
    Location
    Iraq, Baghdad
    Posts
    255

    Default Re: Cities

    Hi ther Iam intresting what about castles did still as castles or convert to legions basement which I think its more correctly.


  9. #9
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Cities

    Quote Originally Posted by Perturabo
    Just a note of interest, from memory the pre-hellenic greeks (if that is the right term) had some impressive fortifications. Were there any such things in this timeframe or were they really just the large cities of RTW style?
    You're thinking of the Mycenean palace-fortresses. AFAIK the Classical Greeks thought only giants could have built those walls, hence the term "cyclopean" for structures built of big irregularly shaped rocks.

    Fortified cities are really a bit different thing though, if I've understood correctly.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  10. #10

    Default Re: Cities

    I would rather fight without cities than fight ancient battles in cities from the middle ages.

  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Cities

    Maybe we can just have places that historically had epic walls start as castles and remove the ability to convert from one to the other.. Though I think someone mentioned castes = nomad settlement for the nomad guys(reduced income, reduced growth, military production = PERFECT).
    Last edited by antisocialmunky; 02-03-2008 at 05:36.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  12. #12

    Default Re: Cities

    Is it not possible to edit some minor details. For example, having great medieval castles in 270 b.C. feels a bit silly. However, i think I could accept it, if there is no way around it.


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO