I'm playing a campaign as the Romans and it's 13 A.D. and I still have the original unit types available for recruitment-the Camilian army. Marius' reforms and whatever reforms follow-they never happened.
I'm playing a campaign as the Romans and it's 13 A.D. and I still have the original unit types available for recruitment-the Camilian army. Marius' reforms and whatever reforms follow-they never happened.
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Click 'Show me how' much?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
What do you mean cheat?Originally Posted by CaesarAugustus
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It's a good point.
I have had a saved game propel me to 14AD before (recently too) but I have heard of this from other people (back in RTR, so presumably this is an engine thing) and when you reload the save you get back to your proper time.
But from what I know, that glitch is always propelling you to 14AD.
Without the script, 14 AD is 544 turns away, which most people never reach. With the script on (and you need it for the reforms) you can double that.
Since the scripts are needed for the reforms and the reforms have unconditional triggers in case you (or the AI, who it is meant for) miss the requirements, I suspect that you have not been activating the script.
What I don't understand is how you got to 13AD. 14AD I would take to be the glitch I mentioned above, but 13AD? you really went through 544 turns without activating the script?
I have not been activating the script at all because I didn't know it was there. I just started reading about it in response to your posts.
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Can I still get the reforms?
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Yes I never touched that button because I have never encountered such a strange feature in my long gaming history and was ignorant of it. I have a huge empire that controls 85 regions, all of Europe, Byzantium, am about to land in the Middle East-all accomplished with Camillian troops plus local barbarian formations.Originally Posted by Maeran
I've been playing the game like a fanatic for months. I remember a long, long time ago there was a message about "passage of time" that told me new units were available and some old units were no longer available but when I looked at my recruitment pool there was no changes.
Last edited by Kολοσσός; 01-14-2008 at 02:42.
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"Q: What is the "campaign script" and how do I load it?
A: The campaign script is the way EB mods much of the game to introduce new features and gameplay like seasons and stuff. Loading the campaign script is easy. As soon as you start a campaign, and every time after that when you load that game click on any one of your cities. An advisor will pop up telling you to click the "show me how" button. Do this. Now the advisor can be closed if it doesn't do so automatically. Advice does NOT need to be turned on for this to work"
That is the saddest story I have ever heard of in conection with any computer game!!!Originally Posted by Internautus III
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I think that you deserve a balloon for your perseverance though![]()
BTW is there anybody else who held on all the way up to 14 AD???
(With the script activated, I mean)
Whoever acutally does that deserves a giant cookie.Originally Posted by V.T. Marvin
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
daaaaaaaaaaaaaaaaaaaaaaaaaaaaang, homie. I've never heard of that before. I guess you need to start over, unless you have saved throughout your progress. I make it a point to save after I conquer a new province, that way, I can replay a great campaign, over again if i want to in my romani campaigns
Maybe there's a way, if you build up a big roman empire to say 200 BC, then just click end turn over and over again, auto-calc battles, and spam mercenaries and other units, the AI will probably not have time to conquer all of it until 14 AD so you can reach it without dying and without spending much time per turnOriginally Posted by antisocialmunky
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Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
At that level, it's called a cookWhoever acutally does that deserves a giant cookie.
This space intentionally left blank.
In that case you may end up with a secret agent of the Sweboz...
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
So that's 14AD, with the script activated, right?Originally Posted by antisocialmunky
I don't necessarily agree with everything I think.
And no cheating.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Remember, Spvrrina Vestricivs, he said deserve a cookie, not actually getting one. Still, it may be worth it just to experience the feeling of deserving one...
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
So no autocalc battles (not that I trust the autocalc anyway, did that once and lost too many men even though I won) and no sitting there doing nothing and hitting "End Turn". Anything else?Originally Posted by antisocialmunky
Originally Posted by Rodion Romanovich
That'll do for me. I'm at 136BC in my 0.81a Romani campaign and I want to finish it before getting 1.0 and playing a Casse campaign, so I might as well go for the long haul.
As for the script activation reminder, how about adding one on the save game loading screen as well, just in case? (Sorry if that's already been suggested).
I don't necessarily agree with everything I think.
its possible, but its insane to do it. if you take time and go on campaigns to fight rebels every ear, then you will, but if you are sane, you wont reach it until 14 ad.....Originally Posted by V.T. Marvin
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On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Undaunted by the wasted campaign, I restarted the campaign from the beginning with the script on. The problem is that the script slows the strategy map down to the point where the game is almost unplayable because scrolling and the cursor are affected. It doesn't begin immediately after loading but appears some time later. I turned the strategy map bit depth down from 32-bit to 16-bit but it didn't help.
Here are my system specs:
Pentium 4 3.4 GHz
2GB Dual Channel DDR2 SDRAM @ 400MHz
128MB PCI Express x16 GeForce 7900 GT 256 MB
Windows XP Home Edition
Sound Blaster Live!
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Last edited by Kολοσσός; 01-15-2008 at 23:17.
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Actually the game is suffering from a memory leak, but the script is definitely slowing the game down and your 2GB RAM should be just fine. There are tips to make the game run faster, recently talked about. I think you'll find a link concerning it within the first two pages of this forum at least. Otherwise, forum search is your friend.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
You use a Pentium IV processor, which might seem like a robust choice (with it's 3.4Ghz) it actually gets hardly the amount of work done you'd be expecting from the heat. In fact, I'd almost doubt that your processor even uses the max capacity of your RAM...
Your CPU is definitely the bottle-neck (which is bad news, because it would be hard to find worthwile upgrades using the same socket nowadays), but the good news is that this problem may alleviate itself after some time though (it must first attempt and fail to load the script into the RAM, which always causes a (slight) dent in performance, but only occurs once in a session). Finally you might benefit from a faster Hard-drive as well (more rpm for instance).
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EDIT: And most likely lowering any GFX settings will not really help, for the simple reason that your GPU is more than capable to process all the requests and therefore your GFX part of the game hardly requires the CPU to do much work.
Last edited by Tellos Athenaios; 01-15-2008 at 23:41.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
That actually sounds to me like the juttery campaign map problem that affects us all. Next time it happens try selecting a unit in a settlement, then moving the unit outside of the settlement. This always sets things back to normal for me.Originally Posted by Internautus III
Hope that helps if it is the problem you're having!
Also as an aside, while Tellos Athenaios is correct in the CPU being a bottleneck, it's still perfectly capable of running EB, i personally ran a p4 3.06 until recently with no problems whatsoever.
And so I don't get too off topic, cracking suggestion there from Pode, good to see its been done![]()
Cheers
BTW, if you're frustrated because people are failing to notice the advisor avatar as he reminds them to activate the script it is because experienced Total War players are conditioned to ignore that character. When you've played RTW or MTWII for a couple years you're used to that avatar flashing all the time offering gaming advice experienced players don't need anymore. After a while the brain filters out and ignores that image. It's a simple fact of how the human central nervous system works. The only reason you can get true compliance is if you pop the message in the very center of the screen where it obscures something the player needs to see or perhaps program a message that won't permit the player to resume the campaign at all-unless the script is activated.
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