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Thread: How to, Dual horse

  1. #1
    RTR, AtB-EB member Member svramj's Avatar
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    Wink How to, Dual horse

    I tried to make a dual horse model like in Rise of Persia mod, but I keep failing. I could not place the skeleton between both the horse, The skeleton always remains sticked to one of the horse. Could some one help me here. Thanks in Advance

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: How to, Dual horse

    I assume you are referring to the Four-horse chariot "illusion". This was created by the Fourth Age, though a number of mods use the model or idea these days. Contact Aradan or Apoc about it.

    If you want to know the technical side (or create your own unique one) then Balbor is the one to PM. However, he is busy now and may not reply. Wlesmana (lotr:tw) and probably some other good modellers are aware of the technical details. Also, try doing a search on four-horse chariot here and at tWC.
    "One of the most sophisticated Total War mods ever developed..."

  3. #3
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: How to, Dual horse

    yes, i have been trying to find this out as well.
    It would be great if i could find out how this is done.

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: How to, Dual horse

    Hi mates.
    I prepared a double horse some time ago, but it is true that when I tried to reproduce the process to explain you it is a little tricky. But this is the method:

    1. Import a simple horse. I think it is better without any other element.


    2. Select the horse and go to menu Edit>Clone. Choose Instance.


    3. Move the instance to the correct distance from the original horse.


    In this way, if you import an animation, both horses will move at the same time.


    4. Export the model as a cas
    If you save it as max, the position of both models will be the contrary


    5. In order to put the horses at both sides of the skeleton, import the cas double model, select both elements and move them to the right position.


    Export this modified model as cas to preserve the relative position of elements and skeleton.

    I think that in this way the model will work.
    I've been using this one:

    with no problems.

  5. #5
    RTR, AtB-EB member Member svramj's Avatar
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    Default Re: How to, Dual horse

    thanks a lot Monk warrior, your really did help us a lot

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