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Thread: Unit Size

  1. #1

    Default Unit Size

    in the campaign games (vanilla version) when i merge units, sometimes the new unit has a significantly larger number. (i play medium size so infantry is 80) but sometimes it is 107. any idea why?

  2. #2
    Member Member Charge's Avatar
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    Default Re: Unit Size

    bug? it happened with me too couple of times..

  3. #3
    ha ha your not a Member Caeser The III's Avatar
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    Default Re: Unit Size

    well, lets say you have a unit of hastati(80) if you are facing the gauls for example they will have 121 somtimes for some reason. SO if you are facing the gauls, they might had some losses in that unit of 121.Hope this helps
    old name was:Ilikethisgame5
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  4. #4

    Default Re: Unit Size

    so it matters who i am fighting? still confused

  5. #5
    Member Member Charge's Avatar
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    Default Re: Unit Size

    If you have unit of hastati for example with 107 men on large u-size in vanilla (unmodded) - it doesnt matter whom you are fighting - it is bug.

  6. #6
    ha ha your not a Member Caeser The III's Avatar
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    Default Re: Unit Size

    sorry it wasant any help
    old name was:Ilikethisgame5
    if you die on a elevator,make sure to press up

  7. #7
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Unit Size

    Quote Originally Posted by Caeser The III
    sorry it wasant any help
    dont worry Caeser the III, at least you tried to.




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  8. #8
    ha ha your not a Member Caeser The III's Avatar
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    Default Re: Unit Size

    nah its ok
    old name was:Ilikethisgame5
    if you die on a elevator,make sure to press up

  9. #9

    Default Re: Unit Size

    Never seen that. I like retraining, you keep the exp of that unit

  10. #10
    ha ha your not a Member Caeser The III's Avatar
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    Default Re: Unit Size

    Quote Originally Posted by Caeser The III
    well, lets say you have a unit of hastati(80) if you are facing the gauls for example they will have 121 somtimes for some reason. SO if you are facing the gauls, they might had some losses in that unit of 121.Hope this helps
    well to make more sense this mean they might of got into a battle and had some losses
    old name was:Ilikethisgame5
    if you die on a elevator,make sure to press up

  11. #11

    Wink Re: Unit Size

    Hi guys,

    I know this isnt strictly on topic, but maybe someone can help. Im playing a campaign with huge unit sizes vh/h, but having some trouble with the (opponent) AI. Its just draining the population out of all the settlements it controls by recruiting and not waiting for them to be big enough to grow etc. Is this a common issue or does somone know a way around it to make the AI behave more sensibly? Is there a cheat to start all settlements as minor cities or something?

    I just want an opponent capable of giving me a proper fight

    Anyway, grateful if anyone can help.

    Thanks,

  12. #12
    Member Member Charge's Avatar
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    Post Re: Unit Size

    you can add population to cities in descr_strat.txt (+ increase settlement levels if needed) (data/world/maps/campaign/imperial_campaign..)

    or better just set on large unit size to reduce pop-drawing effect.

    ps. lol if you'd registered as Cambyses II

  13. #13

    Thumbs up Re: Unit Size

    Thanks Charge,

    I'll give that a go. I just love the huge unit size battles, as it seems you really need to think about where you put your troops.

    I guess it would have been tough to program the AI to train loads of peasants in large cities and disband them in towns...

    Anyway, cheers.


    And yeah, kinda suprised this nick hadnt been taken before...

  14. #14
    Member Member Charge's Avatar
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    Post Re: Unit Size

    ok you going to do this.. (in case never modded before)

    Code:
    settlement
    {
    	level city
    	region Macedonia
    
    	year_founded 0
    	population 6000
    	plan_set default_set
    	faction_creator macedon
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
               .......
    for example Thessalonica, you cant place 24000 men in town (it will be cutted automatically to ~5000 or so, cant remember), unless make it higher city level which is

    Code:
    	building
    	{
    		type core_building governors_palace
    	}
    and
    Code:
    	level city
    simply change bolded part to appropriate
    variations on core_building/level which are:
    none - village
    governors_house - town
    governors_villa - large_town
    governors_palace - city
    proconsuls_palace - large_city
    imperial_palace - huge_city


    make backup before changing in any case

    we have certain member here which likes to change his username to Cambyses II sometimes

  15. #15
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Unit Size

    While we're at it, does unit size affect the duration/speed of battles? For example, if I pit two units of hastati together, does the fight last longer if I set the unit size to 160 men than if I set it to 40 men? Or do individual men in large unit sizes just die faster?
    Last edited by Quirinus; 02-12-2008 at 06:45.
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  16. #16

    Post Re: Unit Size

    Quote Originally Posted by Quirinus
    While we're at it, does unit size affect the duration/speed of battles? For example, if I pit two units of hastati together, does the fight last longer if I set the unit size to 160 men than if I set it to 40 men? Or do individual men in large unit sizes just die faster?
    Yes, they do die faster - battles are of even speed on huge unit size as to small unit size since proportions/ratios are maintained.

    There is one slight change in battles relating to charges - especially ones involving cavalry. On smaller unit sizes, the units which are being charged into are not as adept at absorbing them. This is due to their lines being overall thinner. Due to this, the charges generally take out a slightly higher percentage of the unit.

    Dawn is nature's way of telling you to go back to bed

  17. #17

    Default Re: Unit Size

    Ahh. I thought generals were overpowered but that was just me playing on small/normal unit sizes.

  18. #18
    Member Member Charge's Avatar
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    Post Re: Unit Size

    Quote Originally Posted by Tom0
    Ahh. I thought generals were overpowered but that was just me playing on small/normal unit sizes.
    ??
    On huge they should be even more powerful, as more % from enemy unit dying from charge (first line) (though where did you hear about charge in vanilla? that 'peasant with dagger' value??)

    Large=
    OOOOOOOOOO
    OOOOOOOOOO
    OOOOOOOOOO
    OOOOOOOOOO

    Huge=
    OOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOO

  19. #19

    Default Re: Unit Size

    Quote Originally Posted by Omanes
    There is one slight change in battles relating to charges - especially ones involving cavalry. On smaller unit sizes, the units which are being charged into are not as adept at absorbing them. This is due to their lines being overall thinner. Due to this, the charges generally take out a slightly higher percentage of the unit.
    From the great man himself

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