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Thread: Nomads go home

  1. #1
    Member Member Jaywalker-Jack's Avatar
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    Apr 2007
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    Cork, Ireland.
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    143

    Default Nomads go home

    Im playing a Sarmatian campaign at the moment, and a very interesting one I must say, totally different experience playing a nomad faction compared with any other culture. A few questions though:

    1: My plan was to have some nice regional infantry along the Danubian frontier - I expected that any region with regional units available (as shown in the recruitment viewer) would have the client government building option. However Ive found I cant build it in Naissos or Ak-Ink, while I can in Kallatis and Singidunum, for example. Whats the story with that? Ive tried looking at the faction building tree but I cant see what Im missing.

    2: Nomads can only advance a settlement to a minor city, which is grand, but will the city become unmanagable once youve built everything and the population continues to spiral upwards?

    3: Do the Yuezhi appear in game, and if so when?

    Sorry if Im asking old questions, I did check the FAQ!
    The artist formerly known as Johnny5.

  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Jun 2007
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    The Fortress
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    Default Re: Nomads go home

    1) dont know

    2)i dont think so. it can be managed by not building buildings that increase population, but that shouldnt be a problem if the town started small. in my old campaigns, i never had a problem with population- i just didnt make buildings that only icreased population rate.

    3)i think 170-something is the year, but i think a few requirements which the team wont tell us have to be met.
    On the Path to the Streets of Gold: a Suebi AAR
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    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  3. #3
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Nov 2003
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    Default Re: Nomads go home

    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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