I know it's possible to limit traits for culture groups using the 'excludeculture' line, but I was wondering if it's possible to make faction specific traits.
I know it's possible to limit traits for culture groups using the 'excludeculture' line, but I was wondering if it's possible to make faction specific traits.
Inca-Total War Traits & Ancillaries
EB seemed to achieve this by adding condition "and FactionType xxxx" to trigger...
Trigger acquire_babylonian_mystic
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and IsGeneral
and FactionType parthia
and RemainingMPPercentage > 75
and SettlementBuildingExists >= temple_of_governors_temple
and Trait NoMoreAncillaries < 1
and Trait Babylonian_MysticAcquired < 1
Affects AcquireBabylonian_Mystic 1 Chance 12
;------------------------------------------
You got to love the EB team. Well, thank you for solving my question.
Inca-Total War Traits & Ancillaries
You can also use CultureType roman as a condition to limit by culture group, as you may want a different cultures to acquire in different circumstances.
Yes, but when you need different traits in the same culture group the culture type is not enough. For example,in Inca:Total War the Aztec and Mixtec are in the same culture group, but the Aztec faction leader is called 'Hueyni Tlatoani' while the Mixtec one is called 'Cacique'.
off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English word.
Inca-Total War Traits & Ancillaries
translator says it means "local political boss" ...off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English word
My point wasn't that you could use CultureType instead of FactionType, but rather that ExcludedCultures by itself isn't always enough, and that CultureType and/or FactionType in the triggers may also be needed to achieve the desired trait behaviour.Originally Posted by Jacob Debroedere
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