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  1. #1
    Member Member Jacob Debroedere's Avatar
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    Default Creating faction specific traits.

    I know it's possible to limit traits for culture groups using the 'excludeculture' line, but I was wondering if it's possible to make faction specific traits.
    Inca-Total War Traits & Ancillaries

  2. #2
    Member Charge's Avatar
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    Default Re: Creating faction specific traits.

    EB seemed to achieve this by adding condition "and FactionType xxxx" to trigger...

    Trigger acquire_babylonian_mystic
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and IsGeneral
    and FactionType parthia
    and RemainingMPPercentage > 75
    and SettlementBuildingExists >= temple_of_governors_temple
    and Trait NoMoreAncillaries < 1
    and Trait Babylonian_MysticAcquired < 1

    Affects AcquireBabylonian_Mystic 1 Chance 12

    ;------------------------------------------

  3. #3
    Member Member Jacob Debroedere's Avatar
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    Default Re: Creating faction specific traits.

    You got to love the EB team . Well, thank you for solving my question.
    Inca-Total War Traits & Ancillaries

  4. #4
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Creating faction specific traits.

    You can also use CultureType roman as a condition to limit by culture group, as you may want a different cultures to acquire in different circumstances.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  5. #5
    Member Member Jacob Debroedere's Avatar
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    Default Re: Creating faction specific traits.

    Yes, but when you need different traits in the same culture group the culture type is not enough. For example,in Inca:Total War the Aztec and Mixtec are in the same culture group, but the Aztec faction leader is called 'Hueyni Tlatoani' while the Mixtec one is called 'Cacique'.

    off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English word .
    Inca-Total War Traits & Ancillaries

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    Default Re: Creating faction specific traits.

    off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English word
    translator says it means "local political boss" ...

  7. #7
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Creating faction specific traits.

    Quote Originally Posted by Jacob Debroedere
    Yes, but when you need different traits in the same culture group the culture type is not enough. For example,in Inca:Total War the Aztec and Mixtec are in the same culture group, but the Aztec faction leader is called 'Hueyni Tlatoani' while the Mixtec one is called 'Cacique'.

    off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English word .
    My point wasn't that you could use CultureType instead of FactionType, but rather that ExcludedCultures by itself isn't always enough, and that CultureType and/or FactionType in the triggers may also be needed to achieve the desired trait behaviour.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

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