Hello all, I havent posted in the forums for a long while (two years!?), I havent actually had the time to play computer games , too many things to juggleuntil the recent holidays when I stumbled across my (shrink wrapped) copy of RTW. So I finally installed it and played a game having updated to 1.5 patch.
First I played a M/M game with Julii for a few turns to learn the ropes and now a "proper" game on H/H. I doubt I will ever play on VH as Froggy's guide says they AI gets stupid advantages. I have gone thorugh both her and Quietus's guides so I hope I am not repeating any questions that have been dealt with already.
1. Special units.
a) Elephants, love them, got them as a reward form the Senate for a mission. Dont need to wait for sieges and my elephants beat the Carthaginian elephants outside Carthage. The Carth only had one unit of elephants i came across having overrun them in all their provinces. Did I get lucky or does the AI not build them?
b) Chariots, nasty nasty Britons. How do you deal with them? Velit javelins nor archers have any significant effect. Only the generals heavy cavalry seemd to work. Rather risky.
c) Wardogs, absolutely love them until the damn Gauls turned one on my single unit of Triari, they went down from 36 men to 12! Ant way to stop them?
2. Missile troops.
a) I have only had roman archers so far, havent used post Marian legionary archers yet. They seem to be very ineffective at actually killing anyone. Is this correct? eg I shot up a warband using up about half the archers ammo, they only killed 5 of the 61 Gauls.
b) Belearic Slingers. Love this as well, a lot better then archers, eg they decimated a warband from 61 down to 30 odd. Only problem is the idots sometimes shoot my own troops in the back. Even if I put them off for auto fire (A) they still sometimes shoot so I turn them facing away fromt he enemy so there is no firendly fire once the melee starts. Is there a better way?
3. Managing armies.
a) I get the impression that in armies where ther is no family member I have a tougher time getting the units to move where I want them to. Is this my imagination or a feature of the game?
b) Inforests the trees are absolutely huge and frankly a nuisance as even if I go down to the units point of view it is rather hard to see where the enemy is. Again I suppose this is a game feature? But then why is cavalry allowed to charge around in woods? Is there a penalty for them in wood combat?
4. The AI:
a) Ambushes! I got ambushed by the Gauls but it was very easy to beat the snot out of them. Why? Because the Gauls on my left attacked the rear of my column, the Gauls on the right attacked the middle and the Gaul bait I was chasing attacked from the front after a while. This meant my front turned around areinforced the middle, flaniking the Gauls there and routning them. Then I routed the ones attacking my inn the rear and finally turned again to deal with the bait. Why dont the AI attack with all troops only one section of my army (eg the tail) from all sounds and cause an instarout na d then hit my fron and middle sandwiched between their main army and their bait? Much mor effective tactics I think.
b) Is the naval-army coordination any good? I got very lucky in my first game, from the Sneate missions I got three quinquiremes and so I managed to sink the Carthaginian fleets repeatedly. THey almost always were carrying troops shuttling to and from Spain/ Sicily/ Carthage/ Beleares. Why did the navies fight carrying their precious cargo, triremes against quinquiremes?
5. Civil War and Rome
a) Havent had it yet but in my first game I stopped just before Civil War was breaking out. The situation was this, two full stack SPQR armies next to each other outside Rome, my twoo stacks both with generals and a Scipii stack. Every one at war with each other. In the event of battle ( I didnt fight, no time for such a big battle) how would it work out? Would all five armies appear simultaneuosly? Would my second army be able to cooperate with me or would it fight indfependently and I would have to adapt my main armies plans to its needs?
b) According to the rankings, Brutii are filthy rich though they own only three provinces, Croton, Tarnetum, Applonia. What gives? They then went on a conquering spree annihilating Greece, Macedon and Thrace but havent gotten sinificantly richer. In fact I am richer than them.
c) Damn Brutii also have huge armies, seven full stack near Campus Iazyges. Very very powerful. But nothing defending their core, Croton and Tarnetyum. Why?
6. Capital.
Any risks of moving it to AMsilia?
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