Haha, that happens. I usually play only five to ten years in a weekend, and sometimes less: I only played one year this weekend! D:Originally Posted by o_loompah_the_delayer
Nope, but to win the game you will have to attack Rome, and since Rome doesn't rebel when at low public order, the only way is to take Rome by force-- i.e. initiating the civil war.1.
The senate standings now are:
Julii: Senate 7, People 10.
Brutii: Sen 8, Pop 6.
Scipii: Sen 6, Pop 4.
So civil war seems unlikely. The Senate gave me missions against Germany so my popularity recovered. Now they have told me to attack Egypt but combined with threats instead of gifts as before. I have Halicarnussus and am on the way to Sardis and Pergamum and so should get to the 50 province mark soon. Will this trigger Civil War, whatever the Senate standings?
Your popularity with the Senate is impressive, considering that you mentioned that you have 44 territories now. Senate standing generally increases as you gain territories up till 35, after which gaining additional territories, even at the Senate's order, will make you lose popularity.
That's odd, actually. I've succeeded a few times in creating civil unrest in a rival faction's city by planting spies and destroying their temples and other happiness buildings. I've also seen Alexandria (and then Thebes) revolt from Egypt and Tanais from Scythia before without my intervention, presumably from population pressure. And yes, I guess after repairing it a few times they figured: ah, it's going to get blown up again the next turn anyway, what's the point.2. I used spy who accidentally caught teh plague when I sent him to spy on Rome to conduct bioligical warfare against Egypt. Alexandria, Memphis and Thebes have populations of around 14,000 down form 30,000. I combined this with an assasin destroying temples and execution squares. But despite the popularity levels in the cities dropping to 20% they wont revolt, though rebels did appear.
Even 0% loyalty doesnt seem to trigger revolts, I have had three assasin-spy team murdering and commiting arson everywhere south of Rome, one assasin destroys the Temple, another the sewers and the third the Ampitheatre. Two spies infiltrate and voila loyalty is down to zero. Scipii/ Brutii garrisons are tiny (6 units max), but no revolt.
Is this an AI aid - that no AI city will revolt, however low the loyalty? Has anyone actually tried to bring the AI to its knees using sabotage? I loved doing this in Shogun with shinobi and with imams in MTW (Turks were my favourite faction). Also I have noticed, initially the Scipii and Brutii would fix the damaged buildings straight away, but now some are left unrepaired. I hope this means they are low on funds!![]()
Yes, I was quite annoyed by this too-- though apparently you can get trait decreases or negative traits if you fail in sabotage. =(3. Are there no "arsoninst", "skilled saboteur" etc line of traits for assasins? Its a shame if the only way they can improve is by murder.
Yes, and curiously, this continues even after civil war is initiated.4. You know how the player can see everyhting the Roman allies can see, does this include what their spies report?
Haha, yeah...... well, I've noticed it too. I mean, if there's always a suspicious guy in red when your promising young sons start to pop off, a connection should've been made.5. In training my assasins, I have slaughterd may 15-20 Scipii and Brutii captains and a bunch of family members. So far none have been caught but doesnt the AI become suspicious and take countermeasures and hire its own spies? I have come across Gallic, British, Carthaginian and German spies but no Romans.
Yes, this is very annoying. Captains seem to appear out of nowhere. Which isn't usually a problem on large unit scale, but if the captain happens to be in an elephant unit, he gets an extra elephant (IIRC). How unfair! Also, in those cases where the assassin wants to whittle down the size of, say, a lone unit of gladiators, this is not possible. Bleh.6. In Shogun, killing a captain reduced the unit size by one. This doesnt seem to happen in RTW. Is this right? Is there a reason?
Actually, I'm not sure of that myself. It seems to me that it doesn't matter a jot whether your victim was a king of kings or the captain of a lowly peasant unit, only your number of kills.7. Also in Shogun ninja's levels went up after 1, 2 , 4, 8,16, 32 etc succesful jobs. Is there a similar pattern in RTW (I havent noticed it)? Does the status of the victim and likelihood of success effect whether the assasin is promoted or not?
Same here. I find 20-unit battles a bit of a handful, actually.8. In terms of more overt conspiracies, rebels are a nuisance.While I dont mind beating them up (I prefer small 6-12 unit battles to the massive 20 unit ones), is there a way to automatically warn the player when they appear? Since I usually use the arrows to go from one city screen to another, I dont always look at the map and so somethimes miss them, losing money in the process.
I think you have to train them in Italy Proper.... but don't quote me on that.9. The Brutii have a unit "first legionary cohort" which is bigger 61 men and has a little eagle insiginia. How can I make train them? I can train urban cohorts in Patavium and Carthage and I dont think I can improve the barracks any further :unsure: Apologies if I am asking something really dumb that is clearly shown on the tech tree.
I think a player finishing an imperial palace simply means that every turn, they will start rolling the probability for the occurence of the Marian Reforms. Can't quite answer the second part of your question, even though I've never noticed the Senate using legionary cohorts.10. The Marian reforms, do they happen as soon as one faction finishes an imperial palace (24,000 population level)? Also all the Romans are upgrading their armies, except the Senate. They still only hae the startung hastati-principes-velite combo. Do they ever improve thier army?
That's because, I think, the auto-resolve function, which is used for all AI vs AI battles, doesn't factor in the phalanx. That's also why the Seleucids always lose to Pontus in Asia Minor, though they're relatively easy to fight if you play as the Seleucids yourself.11. Anyway, the spearbands are definitely far more effective then the Gaulish or British warbands. How come the Germans are unable to beat Gaul or Britain? Or is it just that I havent played enough (two games only so far)?
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