Now, Im relatively new to EB. I spend most of my TW time on RTR. I Decided to give EB a try as it has grown now into something amazingly large.
I am thoroughly impressed on most everything, if not for the amount of work put into it alone. The historical detail is quite amazing and I wanted to point this out before I went on, as to make sure you don't take this as a flame, and it is not meant to be. More of a question suggestion without demanding, if you will.
MY concern is the economics of the game. Now it may be because you simply can't change the monitary types, but regardless of what name you name money. Im not entirely convinced every faction would require so much to put together a band of warriors.
Now it can represent what it indeed does take, but I just wanted to get some feedback on the economy at present, if its still undergoing changes, is too hard to change, or just too complex to customize for each faction.
For instance I imagine the asiatic horse cultures to be... less driven by coins to recruit and build when warriors would get their pay from victory I would think. Granted we are talking about armies and not raiding parties.
Now beyond all this, I approach this subject as a player is faced, first thing, with often a very important decision that is thrust upon them. Disband your army, or march about the immediate contryside with this inhereted army, which also inhereted a massive debt, payable only through victory or dismemberment.
As that is the only two choices really and TW tends to, when best put to use, make a game of economics. As war is a game of economics. I think Cicero has the credit on the actual quote for that, sinews and all, but I just wanted to bring up the question as to plans on the economy.
I just question lightly the Saxon reliance on gold to rally warriors is all. It sure is pretty though, right?
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