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Thread: The extreme and the Economy.

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    Default Re: The extreme and the Economy.

    I've often wondered about differing campaign map timetables... Although I usually stray from any phased thinking as I quickly believe I would get bored really fast.

    As far as AI in TW... it seems to vary, and my biggest issue has been the ever failing pathfinding. Im sure its been enlightened on somewhere, but how cavalry flocking (and general unit cohesion) became broken between RTW and MIITW (same engine it appears, looking through the files I see scripts disabled for Marian reforms and the like...) Not to mention flocking tends to breakup even more so in the new game...

    Whatever AI CA uses in their games appears and sounds messy and absurd. Im going to link this all back to the topic by the phrase "Money Injections" to show displeasure at the clunk used for AI.

    Probably a topic for a M2TW forum, but do any of you guys know about any of the code or AI engines used for TW?


    Ed: As an after thought, it seems shortening turn lengths increases campaign map... probability. The absurdity of taking 2 years to move halfway across france is beyond the basic subject but a relative point on its own.

    Ed2: yeah, the first thing I did to M2 was drop the turns to 6 months... to save the future comment...
    Last edited by Agathyrsus; 01-20-2008 at 22:33.

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