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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default Re: Rebellion CTD (how to decrease population?)

    Sort of, yes. But it shouldn't be at 0% loyalty then, so trying a couple of times should get you past it.

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  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Rebellion CTD (how to decrease population?)

    Yes, I believe the method employed by EB to block the CTD was discussed some time ago. I am not familiar with it in practice (testing) though.

    Here's the theory -

    * freed slaves have EDU ownership of slave and slave only
    * they are attached to the core bldgs and recruitable by all factions, inc. slave
    * in dmb they are assigned textures for all factions (inc. slave)
    * they appear in the building descr. as recruitable to the player faction but are not (there is no oversize image)

    I've done a quick test in EB 1.0 pure and peasant revolt and loyalist revolt to non-player faction both work without CTD.

    Does anyone have a saved game prior to the ctd? And, if so, let me know which fixes to apply.

    Feel free to chip in, Mak ;)

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    Last edited by Dol Guldur; 01-18-2008 at 20:44.
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  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Rebellion CTD (how to decrease population?)

    Quote Originally Posted by Dol Guldur
    Yes, I believe the method employed by EB to block the CTD was discussed some time ago. I am not familiar with it in practice (testing) though.

    Here's the theory -

    * freed slaves have EDU ownership of slave and slave only
    * they are attached to the core bldgs and recruitable by all factions, inc. slave
    * in dmb they are assigned textures for all factions (inc. slave)
    * they appear in the building descr. as recruitable to the player faction but are not (there is no oversize image)

    I've done a quick test in EB 1.0 pure and peasant revolt and loyalist revolt to non-player faction both work without CTD.

    Does anyone have a saved game prior to the ctd? And, if so, let me know which fixes to apply.

    Feel free to chip in, Mak ;)

    We can play the yes / no game again
    Chip...

    have got most recent DL, much to the disgust of my ISP who seems to think I've run out of bandwidth....

    I guess from previous comments that the 'recruitable, but not really' generic militia units solved most of problem, however often in riot situation prior to revolt the core building can be damaged to the extent that it can no longer theoretically, or really recruit units. I tested that previously on similar argument with RTR and did note that the ability to recruit diplomats from core building was often lost due to damage during pre-revolt riot, so presumably would the ability to recruit the 'almost' recruitable unit if the core building is damaged to the necessary extent to make it non-functional prior to turn start.

    The use of a hidden hinterland 'building' for recruitment of units in case of revolt was more protected - so long as you didn't add it deliberately to battle maps the only thing that could damage it to non-functioning status was the natural disasters which were somewhat rarer.
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  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: Rebellion CTD (how to decrease population?)

    Oh, that sounds to be the problem indeed! Let's hope we can scrounge up a building complex from somewhere .

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  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Rebellion CTD (how to decrease population?)

    I think that was more than a chip - I had forgotten about the distinction between the core and 'hidden' buildings. But remind me again why it didn't happen in vanilla...

    I can share the FATW method (we've never had any city-revolt CTDs since employing it some time ago), but it's a bit complex ;)
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  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Rebellion CTD (how to decrease population?)

    I've been thinking... I believe we can add Apeleutheroi recruitment to the roads and farms as well as the core building. By the time population pressure starts revolts all over, I assume that at least one of these buildings will have been created in most if not all settlements.

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  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: Rebellion CTD (how to decrease population?)

    And then Redmeth comes with the obvious solution to put it on the government precursor buildings. Expect a permanent fix in a short while .

    Makanyane, thank you so much for your input. This has been riding us for months, if not years.

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  8. #8
    EB annoying hornet Member bovi's Avatar
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    Default Re: Rebellion CTD (how to decrease population?)

    Quote Originally Posted by bovi
    Sort of, yes. But it shouldn't be at 0% loyalty then, so trying a couple of times should get you past it.
    I forgot to say, if that's really the problem here.

    Having problems getting EB2 to run? Try these solutions.
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