Haha, I usually uncheck that, because sometimes, my cavalry tactics against a superior force depends on tiring out the enemy, which takes a hell lot of time. I haven't actually tried the battle timer though, so I don't know if it matters or not.Originally Posted by Good Ship Chuckle
Haha, yes, I remember that. The Gallic army wouldn't move from their wooded position, so I sent my general to play tag. They wouldn't move, and I was taking casualties from their archers, so I charged them repeatedly from the flanks, hoping to lure them out. The result? My general got speared by a javelin. My demoralised troops then proceeded to die in large numbers, rout, and generally make a huge disgrace of themselves. =(2) If time limit is not an option, they you must cajole the enemy into attacking you. If you're a hellenic faction, send out your militia cav and throw a couple spears into him. See if that makes him attack. Or move your archers into postion, and fire a couple volleys into him, to rustle up some movement. And as a last resort, take your general and dance him around in front of the enemy. Nothing looks quite as tasty to the AI than your general all by himself.
Almost always one of those will work.![]()
But I tried the phalanx box tactic in a custom battle with seven units of Greek hoplites, versus a full stack of Parthian eastern infantry and another full stack of Pontic chariots. It worked spectacularly. A particularly determined charge, though, almost broke through my lines at one point before they routed. Isn't it possible that an infantry unit with better morale and stats (say, a Roman legionary cohort) might actually break through by sheer numbers?
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