First, does anyone know how to increase the distance where your calvary archers decide to run away? Currently they don't skirmish properly. They think the enemy calvary is too far away, but when the enemy gets the speed boost from charging, they quickly overwhelm my poor horsies. Skirmish doesn't account for that speed boost... I've had my kazaks caught by DFK...
Also, what is the point of upgrading to dismounted chivalric knights if they are weaker and more expensive?
Finally... two hander units. Some seem to do fine and mop the floor with other knights. Janissary Heavy Inf. is a good example of a great 2h unit. But others such as the Holy Roman Empire 2h units only marginally outperform other knights... I know the patch supposedly fixed 2h units, but I'm still having trouble seeing their use...
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