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  1. #1

    Default death and taxes

    I was curious as to how the taxation system works in rtw/eb. Is it a % of the population, or is it based off of something else. The reason i ask is because i am trying to figure out if it is more profitable to enslave captured cities or exterminate them . I tried to figure it out by dividing the income via taxes by a cites population (set at a "normal" tax rate), but i kept getting different results.

  2. #2
    Combustion Member beatoangelico's Avatar
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    Default Re: death and taxes

    I don't know the exact formula but the tax income seems to increase faster at lower levels of populations and then slow down: a 24000 city doesn't have a tax income double of a 12000 city. So if you have 5 cities with a governor and you have to enslave 5000 pop, the 1000 pop you add to the 12000 city is, tax wise, worth more than the 1000 ones you send in the 24000 city

  3. #3

    Default Re: death and taxes

    Dead men pay no taxes. Enslave them unless you won't be able to hold onto the new city without the lower pop that comes from exterminating. The slaves will go to your other cities and contribute to your tax base from there for a number of turns, possibly forever. Plus they'll help you level up your cities and build better income generating structures sooner.
    "Let us wrestle with the ineffable and see if we may not, in fact, eff it after all." -Dirk Gently, character of the late great Douglas Adams.

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    EB annoying hornet Member bovi's Avatar
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    Default Re: death and taxes

    If they've done something to really piss you off, like resisting your "liberation" for years dealing huge losses, then extermination should be the order of the day. Purely cynical focus on income, I'd also say extermination is way better than any other option. Enslavement can be profitable, but the population boom will easily restore the lost men in the settlement and the immediate gain is big, way bigger than the extra tax will make up by the time you've restored the population. The extra population will only help you as recruits, and it takes a fair while before any recruits are available anyway.

    Then again, you could have qualms or mercy. If I know I can hold on to a settlement with occupation, I usually do.

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  5. #5
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: death and taxes

    Quote Originally Posted by Comemnus
    I was curious as to how the taxation system works in rtw/eb. Is it a % of the population, or is it based off of something else.
    Have a look here.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

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