Results 1 to 5 of 5

Thread: Adding another wonder?

  1. #1

    Default Adding another wonder?

    What files do I need to edit to create a new wonder? I only need to know the files that allow a wonder to appear on the campaign map...

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Adding another wonder?

    You cannot have more than 7 wonders. The wonders are listed, with their locations, near the beginning of the descr_strat.txt file. You can find where they are coded in the landmarks file in the data folder.
    "One of the most sophisticated Total War mods ever developed..."

  3. #3
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
    Join Date
    Jun 2007
    Location
    Romeo MI (US)
    Posts
    885

    Default Re: Adding another wonder?

    You can, however, make unique buildings with special traits (a +4 health bonus maybe?) and make them un-buildable. This could simulate great monuments without having to take up a wonder space.
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  4. #4
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: Adding another wonder?

    I have 12 wonders on my map ......


    Though they are 2 wonders 4* and 2 wonders 2*, you can duplicate wonders as much as you like, at least afaik each region can have a wonder of its own as long as its a copy of one of the 7(?) wonders ...


    G

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Adding another wonder?

    Yep, you can duplicate them but in code terms only seven can exist. And of course it is possible to simulate them with resources and buildings (I call these Marvels so as to distinguish), even throwing in faction capability for faction-wide bonuses. These can be indestructible or simulate a seize-secure-exploit development of blgds which give progressively better bonuses. You can do that for real wonders too, as I have in FATW.
    "One of the most sophisticated Total War mods ever developed..."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO