Incidentally, it would be very interesting to me to see a campaign map system where you gave every army a destination as part of movement, as well as engagement parameters ("pursue and attack all enemies encountered/pursue and attack half strength enemies encountered/actively avoid all enemies if possible/force march/defend location X and the nearby vicinity from any enemy spotted"). When you hit "start the clock" every army on the map would advance to where they had been ordered by the player or the AI and battles would occur during an abstracted length of time (week/month/year) until you got back to the strategic approach again. However, the AI required to maintain a consistent grand strategy for dozens of enemy factions would be potentially crippling to code, if not confusing as hell for the player without some abstraction, so that's on my wishlist for stuff I hope to see in 10 years or so.
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