ok, so heres what i saw when i was looking at my family tree in my getai AAR......
will this mess things up, or will it have no effect on my game?
i hope it doesnt......
ok, so heres what i saw when i was looking at my family tree in my getai AAR......
will this mess things up, or will it have no effect on my game?
i hope it doesnt......
On the Path to the Streets of Gold: a Suebi AAR
Visited:
Hvil i fred HoreToreA man who casts no shadow has no soul.
I don't know if it messes anything up, but I'd like to have more of those.
So that I could have king Rhemaxos I of the Getai and king Rhemaxos II etc...
Instead of every king with a different name :p
An EB member will hopefully correct me if I'm lying here, but as I understand the naming system, they use traits to govern the display of the clan names. Like in vanilla if you got a high enough level of scarring your name would change to Appius the Scarred or something like that. Your two characters have the "original" names of Rhemaxos A and Rhemaxos B, but both of them have a high enough level of the "belongs to clan Drobeta" trait that their names display as Rhemaxos per (of the) Drobeta. Very cool way of making the names historically realistic, but has the side effect of making it impossible to use console command cheats on these characters, as there's no way in game to tell if you're looking at Rhemaxos A or Rhemaxos B
"Let us wrestle with the ineffable and see if we may not, in fact, eff it after all." -Dirk Gently, character of the late great Douglas Adams.
Actually, you can use console commands on them. Just keep guessing on their names. It'll have to be either regular, A, B, or C.
Incidentally, are the little children icons moddable? I just don't like the Vanilla ones for some reaosn.
cool, shouldn't be a problem in game AFAIK. Would be perfect for role-playing if they got the same portrait too when they mature
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
The differing first name tags have nothing to do with traiting per se, but they are quite necessary for the puppet ruler system to work without awkward bugs.Originally Posted by Pode
Bookmarks