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  1. #1
    Member Member mAIOR's Avatar
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    Default Re: Hoplitai fighting tactics

    Hoplites fought the same way for their entire existance. Crowd mechanics represents this very well. They would push their opponents and when those pushes were coordinated, it would send a massive shock wave trough their enemies making them fall back in disarray. Music helped to achieve this coordination. A panicked crowd shockwave is known to send people flying and wrecking cars. This explains why numbers were not decisive in hplite warfare because even with fewer numbers, if you achieved greater coordination you'd be able to generate more bruite force than your opponent.


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  2. #2
    Bassist, Swordsman, Gentleman Member Klearchos's Avatar
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    Default Re: Hoplitai fighting tactics

    We ,pretty much, say the same thing...the hoplites in EB do not fight in that fashion though..
    "They told him to throw down his sword and return to the earth. Hah! Time enough for the earth in the grave."

  3. #3
    Member Member mAIOR's Avatar
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    Default Re: Hoplitai fighting tactics

    Sorry I'm doing a lab report while I'm here so I missed your question and only answerd to the fianl part (hoplites retained their stile of warfare).
    I don't think a phalanx could be represented by a mere shield bash... It should be more like a general push like every hoplite giving one step forward while pushing with their shields (like when you try to open a door with rusty hinges...).


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  4. #4
    Bassist, Swordsman, Gentleman Member Klearchos's Avatar
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    Default Re: Hoplitai fighting tactics

    So there isn't any way to fix that? 'Cause, no offense but, the way the hoplitai (and the pezhetairoi phalanx) fights doesn't seem to be very realistic..
    "They told him to throw down his sword and return to the earth. Hah! Time enough for the earth in the grave."

  5. #5

    Default Re: Hoplitai fighting tactics

    It's not an EB problem, I imagine, but a problem with the engine.

    It's more realistic than AoE or Warcraft, at least. Your lucky to have a moral and fatigue mechanism.

  6. #6
    Master of Puppets Member hellenes's Avatar
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    Default Re: Hoplitai fighting tactics

    Hoplite phalanx is best portrayed by teh shieldwall ability espessially with the EB1 animation of overhand Ive seen it in the BI exe...its amazing...
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  7. #7

    Default Re: Hoplitai fighting tactics

    Yeah, but doesn't shieldwall affect the speed. I think units in shieldwall move slower than usual (haven't played BI in ages) and classical phalanxes would start running the last few meters in order to gain momentum.

  8. #8
    Member Member The Wicked's Avatar
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    Default Re: Hoplitai fighting tactics

    Quote Originally Posted by hellenes
    Hoplite phalanx is best portrayed by teh shieldwall ability espessially with the EB1 animation of overhand Ive seen it in the BI exe...its amazing...
    I agree with hellenes. the hoplites there are actually pushing their opponets and break their lines

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