descr_arrow_trail_effects_final.txt
Code:;----------------------------------------------------------------------------- ; Arrow trail effects. ;----------------------------------------------------------------------------- effect default_arrow_trail { type ribbon { alpha_max 128 ; Alpha value at start of trail alpha_min 10 ; Alpha value at end of trail fade_start 100 ; Distance to start fading out. fade_end 200 ; This should be the same as the max lod distance in the effect set. head_width 0.1 ; Width of the ribbon at arrow end tail_width 0.01 ; Width of the ribbon at the tail end texture data/textures/arrow_trail.tga } } effect_set default_arrow_trail_set { lod 1000 { default_arrow_trail } } effect small_arrow_trail { type ribbon { alpha_max 128 ; Alpha value at start of trail alpha_min 10 ; Alpha value at end of trail fade_start 100 ; Distance to start fading out. fade_end 200 ; This should be the same as the max lod distance in the effect set. head_width 0.1 ; Width of the ribbon at arrow end tail_width 0.01 ; Width of the ribbon at the tail end texture data/textures/slingshot_trail.tga } } effect_set small_arrow_trail_set { lod 1000 { small_arrow_trail } } effect large_arrow_trail { type ribbon { alpha_max 196 ; Alpha value at start of trail alpha_min 64 ; Alpha value at end of trail fade_start 100 ; Distance to start fading out. fade_end 200 ; This should be the same as the max lod distance in the effect set. head_width 0.15 ; Width of the ribbon at arrow end tail_width 0.015 ; Width of the ribbon at the tail end texture data/textures/arrow_trail.tga } } effect_set large_arrow_trail_set { lod 1000 { large_arrow_trail } } effect fiery_arrow_trail { type ribbon { alpha_max 255 ; Alpha value at start of trail alpha_min 128 ; Alpha value at end of trail fade_start 100 ; Distance to start fading out. fade_end 200 ; This should be the same as the max lod distance in the effect set. head_width 0.5 ; Width of the ribbon at arrow end tail_width 0.1 ; Width of the ribbon at the tail end texture data/textures/arrow_fire.tga } } effect_set fiery_arrow_trail_set { lod 1000 { fiery_arrow_trail } } effect fiery_boulder { type projectile { model models_effects/fireball.cas fade_time 0.01 } } effect boulder { type projectile { model models_effects/boulder.cas fade_time 0.01 } } effect boulder_dust { type particle { texture battlefield/fire/smoke0.tga size_range 1.0, 1.5 age_range 0.1, 0.5 grow_range 1.1, 1.6 velocity 0.0, 0.2 colour 87, 87, 74 alpha_max 14 ; maximum alpha value emitter distance { density 2 ; how many particels per meter } } } effect fiery_boulder_smoke { type particle { texture battlefield/fire/smoke0.tga size_range 2.0, 2.5 age_range 0.5, 1.5 grow_range 1.5, 1.8 velocity 0.0, 0.2 colour 87, 87, 74 alpha_max 90 ; maximum alpha value emitter distance { density 1 ; how many particels per meter } fade_time 0.1 } } effect boulder_explosion_01 { type explosion { ; main explosion model models_effects/explosion_dirt1.cas anim_time 0.4 max_scale 2 max_particle_scale 4 scale_time_bias .9 alpha_time_bias 0.6 ; debris debris_model models_effects/debri02.cas debris_num_particles 0 debris_lifetime_range 2.2, 20 debris_emit_angle 70 ; degrees debris_time_bias 0.9 debris_velocity_range 5.5, 30.5 debris_scale_range 0.4, 1.5 } } effect boulder_explosion_02 { type explosion { ; main explosion model models_effects/explosion_dirt2.cas anim_time 0.9 max_scale 5 max_particle_scale 7 scale_time_bias .9 alpha_time_bias 0.34 ; debris debris_model models_effects/debri02.cas debris_num_particles 0 debris_lifetime_range 2.2, 20 debris_emit_angle 70 ; degrees debris_time_bias 0.9 debris_velocity_range 5.5, 30.5 debris_scale_range 0.4, 1.5 } } effect fiery_boulder_explosion { type explosion { ; main explosion model models_effects/explosion.cas anim_time 0.9 max_scale 3 max_particle_scale 5 scale_time_bias .9 alpha_time_bias 0.6 ; debris debris_model models_effects/fire_debri_01.CAS debris_num_particles 10 debris_lifetime_range 2.2, 15 debris_emit_angle 50 ; degrees debris_time_bias 0.9 debris_velocity_range 15.5, 20.5 debris_scale_range 1.4, 3.6 } } effect fiery_boulder_dust_explosion { type explosion { ; dust explode model models_effects/explosion_dust.cas anim_time 1.7 max_scale 3 max_particle_scale 5 scale_time_bias .9 alpha_time_bias 0.6 ; debris debris_model models_effects/fire_debri_02.CAS debris_num_particles 20 debris_lifetime_range 2.2, 15 debris_emit_angle 50 ; degrees debris_time_bias 0.9 debris_velocity_range 10.5, 15.5 debris_scale_range 1.4, 4.6 } } effect fiery_boulder_dust_explosion2 { type explosion { ; dust explode model models_effects/explosion_dust2.cas anim_time 9 max_scale 6 max_particle_scale 10 scale_time_bias .9 alpha_time_bias 0.6 ; debris debris_model models_effects/debri02.cas debris_num_particles 0 debris_lifetime_range 2.2, 20 debris_emit_angle 70 ; degrees debris_time_bias 0.9 debris_velocity_range 5.5, 30.5 debris_scale_range 0.4, 1.5 } } effect fiery_boulder_dust_explosion3 { type explosion { ; dust explode model models_effects/flame_explode.cas anim_time .7 max_scale 1.5 max_particle_scale 2.5 scale_time_bias .9 alpha_time_bias 0.9 ; debris debris_model models_effects/fire_debri_02.CAS debris_num_particles 20 debris_lifetime_range 2.2, 15 debris_emit_angle 50 ; degrees debris_time_bias 0.9 debris_velocity_range 10.5, 15.5 debris_scale_range 1.4, 4.6 } } effect boulder_dust_explosion { type explosion { ; dust explode model models_effects/explosion_dust.cas anim_time 1.7 max_scale 2 max_particle_scale 4 scale_time_bias .9 alpha_time_bias 0.6 ; debris debris_model models_effects/debri02.cas debris_num_particles 0 debris_lifetime_range 2.2, 20 debris_emit_angle 70 ; degrees debris_time_bias 0.9 debris_velocity_range 5.5, 30.5 debris_scale_range 0.4, 1.5 } } effect boulder_dust_explosion2 { type explosion { ; dust explode model models_effects/explosion_dust2.cas anim_time 7 max_scale 5 max_particle_scale 9 scale_time_bias .9 alpha_time_bias 0.6 ; debris debris_model models_effects/fire_debri_02.CAS debris_num_particles 20 debris_lifetime_range 2.2, 15 debris_emit_angle 50 ; degrees debris_time_bias 0.9 debris_velocity_range 3.5, 7.5 debris_scale_range 1.4, 2.6 } } effect ballista_arrow_impact { type explosion { ; dust explode model models_effects/explosion_dust.cas anim_time 1.7 max_scale 2 max_particle_scale 4 scale_time_bias .9 alpha_time_bias 0.6 ; debris debris_model models_effects/debri02.cas debris_num_particles 0 debris_lifetime_range 2.2, 20 debris_emit_angle 70 ; degrees debris_time_bias 0.9 debris_velocity_range 5.5, 30.5 debris_scale_range 0.4, 1.5 } } effect_set large_arrow_explode_set { lod 1000 { ballista_arrow_impact } } effect_set fiery_boulder_set { lod 1000 { fiery_boulder fiery_boulder_smoke } } effect_set boulder_set { lod 1000 { boulder boulder_dust } } effect_set fiery_boulder_explosion_set { lod 1000 { fiery_boulder_dust_explosion3 fiery_boulder_explosion fiery_boulder_dust_explosion fiery_boulder_dust_explosion2 } } effect_set boulder_explosion_set { lod 1000 { boulder_explosion_01 boulder_explosion_02 boulder_dust_explosion boulder_dust_explosion2 } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Fiery arrow ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect fiery_arrow { type projectile { model models_effects/flaming_arrow.cas fade_time 0.01 sort_for_speed } } effect fiery_arrow_no_additive { type projectile { model models_effects/flaming_arrow_noadd.cas fade_time 0.01 sort_for_speed } } effect fiery_arrow_smoke { type particle { texture battlefield/fire/smoke0.tga size_range 0.8, 0.4 initial_size 0.3, 0.4 age_range 0.1, 0.2 grow_range 1, 1 velocity 0.01, 0.9 colour 55, 50, 47 alpha_max 100 ; maximum alpha value batched sort_bias 15 die_size 0.3, 0.4 fade_time 0.1 system_radius 20 max_particles 1500 emitter distance { emitter_falloff_dist 500 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 density 2 ; how many particels per meter } } } effect fiery_arrow_explosion { type explosion { ; main explosion model models_effects/flaming_arrow_impact.cas anim_time 0.5 max_scale 0.5 max_particle_scale 2 scale_time_bias 0.9 alpha_time_bias 0.4 ; debris debris_model models_effects/debris.cas debris_num_particles 3 debris_lifetime_range 2.2, 5.8 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 4.5, 6.5 debris_scale_range 0.1, 0.3 } } effect_set < 3 4 > fiery_arrow_set { lod 1000 { fiery_arrow fiery_arrow_smoke } } effect_set < 2 > fiery_arrow_set { lod 1000 { fiery_arrow_no_additive fiery_arrow_smoke } } effect_set < 0 1 > fiery_arrow_set { lod 1000 { fiery_arrow_no_additive } } effect_set < 1 3 4 > fiery_arrow_explosion_set { lod 1000 { fiery_arrow_explosion } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Fiery Ballista ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect fiery_ballista { type projectile { model models_effects/flaming_ballista.cas fade_time 0.01 } } effect fiery_ballista_smoke { type particle { texture battlefield/fire/smoke0.tga size_range 1.0, 1.5 initial_size 0.6, 0.8 age_range 0.1, 0.2 grow_range 1, 1 velocity 0.0, 0.9 colour 55, 50, 47 alpha_max 100 ; maximum alpha value emitter distance { density 2 ; how many particles per meter } } } effect fiery_ballista_explosion { type explosion { ; main explosion model models_effects/flaming_arrow_impact.cas anim_time 0.5 max_scale 1.2 max_particle_scale 3.5 scale_time_bias 0.9 alpha_time_bias 0.4 ; debris debris_model models_effects/debris.cas debris_num_particles 7 debris_lifetime_range 2.2, 5.8 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect_set fiery_ballista_trail_set { lod 1000 { fiery_ballista fiery_ballista_smoke } } effect_set fiery_ballista_explosion_set { lod 1000 { fiery_ballista_explosion } }
descr_surface_fire.txt
Code:;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Siege engine fire ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect burning_engine_smoke { type particle { texture battlefield/fire/smoke3.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 1.8, 1.4 age_range 2.1, 14.2 grow_range 1, 1 vel_range 0.5, 2 fade_time 0.25 die_size 1, 1 colour 255,255,255 alpha_max 255 ; maximum alpha value spin_rate -1, 1 emitter tri_surface { density 0 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 10000 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } ;;;;;;; MIDDLE TOWER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;; effect fire_siege_tower_01 { type particle { texture battlefield/fire/smoke2.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 1.8, 11.4 age_range 0.1,0.24 grow_range 1, 1 vel_range 0.5, 15.4 fade_time 1.8 die_size 0.5, 0.1 colour 235,235,235 alpha_max 114 ; maximum alpha value spin_rate -0.24,0.24 acceleration 0,5,0 emitter tri_surface { density 180 ; how many particles per second offset_from_surface 0,2.4,0 ; offset from surface to emit from emitter_falloff_dist 250 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_02 { type particle { texture battlefield/fire/smoke3.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 0.5, 16.4 age_range 1.0,1.4 grow_range 1, 1 vel_range 0.5, 9.6 fade_time 2.5 die_size 0.1,0.5 colour 210,200,200 alpha_max 140 ; maximum alpha value spin_rate -0.04,0.04 emitter tri_surface { density 70 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 400 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } ;;;;;;;;;;;;;; BALLISTA EFFECTS ;;;;;;;;;;;;;;;;;;;;; effect fire_siege_tower_03 { type particle { texture battlefield/fire/smoke2.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 2.5, 3.4 age_range 0.14,0.54 grow_range 1, 1 vel_range 0.8,1.4 fade_time 1 die_size 0.2, 0.01 colour 215,215,215 alpha_max 120 ; maximum alpha value spin_rate -0.54,0.54 acceleration 0,5,0 emitter tri_surface { density 50 ; how many particles per second offset_from_surface 0,-0.25,0 ; offset from surface to emit from emitter_falloff_dist 100 ; distance in meters to reduce emission over emitter_falloff_bias 0.9 ; } } } effect fire_siege_tower_04 { type particle { texture battlefield/fire/smoke4.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 0.2, 5.4 age_range 1.0,2.4 grow_range 1, 1 vel_range 0.1, 1.8 fade_time 1.8 die_size 0.1,0.2 colour 245,225,225 alpha_max 180 ; maximum alpha value spin_rate -0.14,0.14 acceleration 0,1,0 emitter tri_surface { density 10 ; how many particles per second offset_from_surface 0,-0.3,0 ; offset from surface to emit from emitter_falloff_dist 250 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_08 { type particle { texture battlefield/fire/smoke3.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 0.1, 4.4 age_range 0.3,0.4 grow_range 1, 1 vel_range 0.5, 5.6 fade_time 1 die_size 0.1,0.25 colour 210,200,200 alpha_max 140 ; maximum alpha value spin_rate -0.04,0.04 acceleration 0,0.5,0 emitter tri_surface { density 2 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 400 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } ;;;;;;; ONAGER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;; effect fire_siege_tower_05 { type particle { texture battlefield/fire/smoke2.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 2.24, 5.4 age_range 0.1,0.2 grow_range 1, 1 vel_range 0.5, 2.8 fade_time 1.5 die_size 0.5, 0.1 colour 235,235,235 alpha_max 114 ; maximum alpha value spin_rate -0.24,0.24 acceleration 0,6,0 emitter tri_surface { density 30 ; how many particles per second offset_from_surface 0,-1,0 ; offset from surface to emit from emitter_falloff_dist 250 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_06 { type particle { texture battlefield/fire/smoke4.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 5, 10.4 age_range 0.5,0.7 grow_range 1, 1 vel_range 0.5, 7.6 fade_time 2 die_size 0.1,0.25 colour 220,200,200 alpha_max 255 ; maximum alpha value spin_rate -0.04,0.04 acceleration 0,1,0 emitter tri_surface { density 5 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 400 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_07 { type particle { texture battlefield/fire/smoke3.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 5, 10.4 age_range 0.3,0.4 grow_range 1, 1 vel_range 0.5, 5.6 fade_time 1 die_size 0.1,0.25 colour 210,200,200 alpha_max 140 ; maximum alpha value spin_rate -0.04,0.04 acceleration 0,0.5,0 emitter tri_surface { density 1 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 400 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } ;;;;;;; RAM EFFECTS ;;;;;;;;;;;;;;;;;;;;;;; effect fire_siege_tower_09 { type particle { texture battlefield/fire/smoke2.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 2.5, 5.9 age_range 0.05,0.15 grow_range 1, 1 vel_range 0.5, 2.8 fade_time 1 die_size 0.5, 0.1 colour 235,235,235 alpha_max 114 ; maximum alpha value spin_rate -0.24,0.24 acceleration 0,8,0 emitter tri_surface { density 30 ; how many particles per second offset_from_surface 0,-1,0 ; offset from surface to emit from emitter_falloff_dist 250 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_10 { type particle { texture battlefield/fire/smoke4.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 5, 6.4 age_range 0.5,1.4 grow_range 1, 1 vel_range 3.5, 5.6 fade_time 1 die_size 0.1,0.25 colour 220,200,200 alpha_max 255 ; maximum alpha value spin_rate -0.04,0.04 acceleration 0,1,0 emitter tri_surface { density 10 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 400 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_11 { type particle { texture battlefield/fire/smoke3.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 5, 10.4 age_range 0.3,1 grow_range 1, 1 vel_range 0.5, 5.6 fade_time 1 die_size 0.1,0.25 colour 210,200,200 alpha_max 140 ; maximum alpha value spin_rate -0.04,0.04 acceleration 0,0.5,0 emitter tri_surface { density 1 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 400 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } ;;;;;;; LADDER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;; effect fire_siege_tower_12 { type particle { texture battlefield/fire/smoke2.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 2.5, 5.9 age_range 0.05,0.15 grow_range 1, 1 vel_range 0.5, 2.8 fade_time 1 die_size 0.5, 0.1 colour 235,235,235 alpha_max 114 ; maximum alpha value spin_rate -0.24,0.24 acceleration 0,8,0 emitter tri_surface { density 30 ; how many particles per second offset_from_surface 0,-1,0 ; offset from surface to emit from emitter_falloff_dist 250 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_13 { type particle { texture battlefield/fire/smoke4.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 5, 10.4 age_range 0.5,0.7 grow_range 1, 1 vel_range 0.5, 7.6 fade_time 2 die_size 0.1,0.25 colour 220,200,200 alpha_max 255 ; maximum alpha value spin_rate -0.04,0.04 acceleration 0,1,0 emitter tri_surface { density 5 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 400 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_14 { type particle { texture battlefield/fire/smoke3.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 5, 10.4 age_range 0.3,0.4 grow_range 1, 1 vel_range 0.5, 5.6 fade_time 1 die_size 0.1,0.25 colour 210,200,200 alpha_max 140 ; maximum alpha value spin_rate -0.04,0.04 acceleration 0,0.5,0 emitter tri_surface { density 1 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 400 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } ;;;;;;; HELIOPOLIS TOWER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;; effect fire_siege_tower_15 { type particle { texture battlefield/fire/smoke2.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 2.2, 14.4 age_range 0.1,0.24 grow_range 1, 1 vel_range 0.5, 15.4 fade_time 1.8 die_size 0.5, 0.1 colour 235,235,235 alpha_max 114 ; maximum alpha value spin_rate -0.24,0.24 acceleration 0,5,0 emitter tri_surface { density 180 ; how many particles per second offset_from_surface 0,2.4,0 ; offset from surface to emit from emitter_falloff_dist 250 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_16 { type particle { texture battlefield/fire/smoke3.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 2.5, 20.4 age_range 1.0,1.4 grow_range 1, 1 vel_range 0.5, 9.6 fade_time 2.5 die_size 0.1,0.5 colour 210,200,200 alpha_max 140 ; maximum alpha value spin_rate -0.04,0.04 emitter tri_surface { density 70 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 400 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } ;;;;;;; SIEGE TOWER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;; effect fire_siege_tower_17 { type particle { texture battlefield/fire/smoke2.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 1.8, 11.4 age_range 0.1,0.24 grow_range 1, 1 vel_range 0.5, 15.4 fade_time 1.8 die_size 0.5, 0.1 colour 235,235,235 alpha_max 114 ; maximum alpha value spin_rate -0.24,0.24 acceleration 0,5,0 emitter tri_surface { density 100 ; how many particles per second offset_from_surface 0,2.4,0 ; offset from surface to emit from emitter_falloff_dist 150 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } effect fire_siege_tower_18 { type particle { texture battlefield/fire/smoke3.tga sprite_origin 0.1, 0.1 sprite_size 0.9, 0.9 size_range 0.5, 16.4 age_range 1.0,1.4 grow_range 1, 1 vel_range 0.5, 9.6 fade_time 2.5 die_size 0.1,0.5 colour 210,200,200 alpha_max 140 ; maximum alpha value spin_rate -0.04,0.04 emitter tri_surface { density 30 ; how many particles per second offset_from_surface 0,0,0 ; offset from surface to emit from emitter_falloff_dist 300 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 ; } } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; SIEGE FIRE EFFECT SETS ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect_set engine_fire_middle_tower_set { lod 1000 { fire_siege_tower_01 fire_siege_tower_02 } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect_set engine_fire_set { lod 1000 { burning_engine_smoke } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect_set engine_fire_ballista_set { lod 1000 { fire_siege_tower_03 fire_siege_tower_04 fire_siege_tower_08 } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect_set engine_fire_onager_set { lod 1000 { fire_siege_tower_05 fire_siege_tower_06 fire_siege_tower_07 } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect_set engine_fire_ram_set { lod 1000 { fire_siege_tower_09 fire_siege_tower_10 fire_siege_tower_11 } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect_set engine_fire_ladder_set { lod 1000 { fire_siege_tower_12 fire_siege_tower_13 fire_siege_tower_14 } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect_set engine_fire_heliopolis_set { lod 1000 { fire_siege_tower_15 fire_siege_tower_16 } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; effect_set engine_fire_siege_set { lod 1000 { fire_siege_tower_17 fire_siege_tower_18 } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
caesar_in_gaul_wip_5_regions_and_settlement_names.txt
Code:¬ Settlement and region names for Caesar In Gaul Campaign {Britannia} Britannia {Germania} Germania {Nervii} Nervii {Belgae} Belgae {Sequani} Sequani {Aremorica} Aremorica {Mandubii} Mandubii {Bituriges} Bituriges {Aedui} Aedui {Helvetii} Helvetii {Carnutes} Carnutes {Arverni} Arverni {Cisalpine_Gaul} Cisalpine Gaul {Aquitani} Aquitani {Transalpine_Gaul} Transalpine Gaul {Hispania} Hispania {Oldbury} Oldbury {Olst} Olst {Aduataca} Aduataca {Samarabriva} Samarabriva {Vesontio} Vesontio {Lutetia} Lutetia {Alesia} Alesia {Avaricum} Avaricum {Bibracte} Bibracte {Geneva} Geneva {Uxellodunum} Uxellodunum {Gergovia} Gergovia {Mediolanium} Mediolanium {Tolosa} Tolosa {Massilia} Massilia {Rhodae} Rhodae ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 29/03/2004 17:30:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 21/04/2004 17:30:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 13/05/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 03/06/2004 16:48:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 17/06/2004 13:01:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* This particular divider does not denote a changes round. ¬* This is when the files were locked to be sent for Russian and Polish translation. ¬* ¬* ¬***** Changes made after 01/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 07/07/2004 17:15:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 15/07/2004 17:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 22/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 29/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 05/08/2004 12:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 12/08/2004 09:53:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 19/08/2004 16:05:00 ¬* ¬**************************************************************************************** ¬****************************************************************************************
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