This is something I've noticed as well. An all-out charge, as well as staying in the fight once battle has commenced, meaning cavalry is undervalued, as well as archers. Horse archers suffer the most-- in situations where horse archers should most definitely have won, like, for example, a battle between three horse archer units and two units of hastati, autocalc will give victory to the hastati army.Originally Posted by GamblerTuba
There is also one unit type that I see no one has mentioned yet: units with the phalanx ability. The autocalc seems to work on the assumption that the units fight with phalanx turned off. So, where three units of militia hoplites should probably have won against three units of hastati, autocalc will tip the favour against the militia hoplites.
I've noticed the chariot imbalance as well, and, in a Seleucid game I played a long time ago, I conquered the whole of Greece with six scythed chariot units, without a general, when the Greek phalanx should have dismantled the chariots without any difficulty.
Wait, bull warriors have two hit points? Whoa.Originally Posted by Hannibalbarc
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