I have stopped auto-resolving completely, I fight all battles by myself, even if it is just a small clash. I only use autoresolve after modding something, to get somewhere quickly and test new features. However, I have noticed few things too:
1) Horse archers are definitely underpowered. I knew few people, who auto-resolve battles against scythia, because they can't handle their horse archers. If a fight between 10 units of infantry and 10 units of horse archers is autoresolved, the results are the same as if 10 units of infantry fought 10 of infantry in melee.
2) Command stars have even greater effect in auto-resolving, than they have on battlefield.
3) One of the main reasons, why I hate auto-resolving, is that it often evens out the casualties among all units, like not an army who lost one 160 men strong unit, but an army, who's 16 units each lost 10 men. That's far from reality, as in real battle, I would keep my valuable and rare archers in safety, my elite infantry as a reserve, and send some basic recruits and mercenaries to attack first and inflict as much damage as they can, and would probably never have to use my valuable reserves.
This makes a huge difference in battles far away from my main cities. I can't afford to loose few dozens of my best men in each battle, because there is no way to retrain them. But Auto-resolving will never understand it.
4) In A-R, faction members almost always survive. With the FOW turned off, you can see AI factions attacking lonely rival faction members some 20 times, until they finally beat them. The leader dies only when he has some 20-30 men left, and he is attacked by half as stack army.
The situation in real-time battle is much different. AI almost always looses it's leaders, and it happens early in the battle. Fighting Egypt with phalanxes is a good example. I would say that there is 50% chance that enemy's leader will be the first one, who charges his chariot in spears. Try to autoresolve the same battle, and you will never kill their leader.
5) Surely Auto-resolving doesn't count the strength of the city walls. I recently change the files a bit - gave Gauls an epic stone wall around Alesia, and added superb tower defences to the walls: ballista bolts could fire at ANY direction. Then tried to take it with the silver chevron praetorian cohorts.
Gauls had some weak skirmishers and warbands there. In real-time battle I lost heavily due to the superb tower defences. When I auto-resolved the same battle, it was counted as a heroic victory with minimum loses, as my army was much stronger.
BTW, what do you think about elephants in Auto-resolve? I suppose they should be quite powerful, as the battle is counted as an all-out charge![]()
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