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Thread: Concerning descr_walls.txt, breach and intended for anyone associated with CA

  1. #1
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Concerning descr_walls.txt, breach and intended for anyone associated with CA

    Looking through the descr_walls.txt (I intend to create some new walls) I saw the syntax under each straight wall type, and only the straight wall type, "breach". Does this imply a wall breach/assault point on this part of the wall and if so can breach points be applied to other wall types such as links or corners?

    Its a simple question and hopefully a simple answer.

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  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default



    Anyone?

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    Notepad user Member Red Spot's Avatar
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    Default Re: Concerning descr_walls.txt, breach and intended for anyone associated with CA

    bumping topics wont get you very far ...

    you can wait and perhaps bump this topic a few more times or you could take the time to set up some crude test and see how far you can get (than "bump" the topic with your findings so the next guy isnt bumping his own post ... )

    I personally doubt you can make breaches aply at other places and even if you could I doubt the AI could handle it ... but than again I'm convinced there is stuff we havent yet found out, this could be one of those things ...


    G

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    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Concerning descr_walls.txt, breach and intended for anyone associated with CA

    Sorry that was rather naughty.

    Test is proberably best but I aint sure how to start with it. Its gonna require major creation from the base up just to get it near test and I'm almost certain i'll get something wrong in it somewhere so I guess I was hoping to bounce ideas off someone as I have been too busy to do modding recently and so couldn't set up a test.

    I suppose this is more of a thinktank than a plea for a straight answer.

    My thinking is that if its hardcoded as to where the assault points are on the wall why does there have to be a breach entry in the descr_walls.txt? Any thoughts from anyone?

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  5. #5
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Concerning descr_walls.txt, breach and intended for anyone associated with CA

    Wouldn't a simple test be to add "breach" to some other portion of the wall (like the towers or corners) and see if you can then knock those down?

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  6. #6
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Concerning descr_walls.txt, breach and intended for anyone associated with CA

    I hate to quote myself but...

    Quote Originally Posted by Thor the Bassist
    I have been too busy to do modding recently and so couldn't set up a test.
    I haven't even seen a computer for about a week which is frustrating.

    On the other hand you have a fair point squid and this thread is fast making me look like an idiot

    I'll set up that test up as soon as possible and see if anything comes of it.

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  7. #7
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Concerning descr_walls.txt, breach and intended for anyone associated with CA

    OK I'm a fool!
    It appears the allowed walls and wall coding is hardcoded and although the walls can be edited the allowed modifiers for different walls is hardcoded. If the descr_walls files doesn't come in the right format the game kicks you an error on startup file parsing saying that x is found but y was expected.

    I first tried putting the breach syntax in one of the link walls but it said at line blah found "breach_inner_link" expected "}" meaning that the wall types other than the link should be closed and cant have other modifiers applied (proberably likewise with the gate modifiers).

    I also tried it with the straight towers which isn't a link.

    Then I tried adding in another straight wall (straight2) but the game doesn't expect it and instead wants the whole wall section ended before this modifier.

    So adding new walls is possible but only as a separate wall set for a culture (this can be done by copying another wall set and changing the culture). I have another attack plan but this plan is alot more risky and basically is having invisible "proper" walls over an aesthetic "fake" wall and hoping that when the siege towers land on the walls then the game will have them jump from the siege tower to the "fake" wall not the "proper" wall. This looks like a boat with more holes than wood but I pray it works.

    Sorry for being a complete twit. It seems Albert Einstein was right Squid.

    Building for the Future of METW

  8. #8
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Concerning descr_walls.txt, breach and intended for anyone associated with CA

    No harm done, quite the contrary, another test completed, and information shared can only be a good thing.

  9. #9
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Concerning descr_walls.txt, breach and intended for anyone associated with CA

    Well unfortunately its bad new for my mod because its relying on a work around of some sort now for a small part of it. I'll think of something.

    Basically the wall system of RTW is unmoddable apart from adding skins and new models.

    Building for the Future of METW

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