Many are saying that the Crusading Knights and their mounted knights counterparts aren't balanced at all. (Knights Templar, Knights Hospitaller, Knights Teutonic, Knights Chivalric, Gothic Knights, Knights Santiago) So I decided to do a small test on a flat map, fine day. I'm using the Alan Mercenary Cavalry but there are SEVERAL similar cavalry available, in the range 125-300...that would give the same results. Examples? Steppe cavalry, Lithuanian cav, Armenian cav, Mounted Sergeants, Polish Retainers, Saharan cav, Ghulam cav, Mamluk cav..zZzZZ.
Battle Tests: Alan Mercenary Cavalry V3 (591 florins) vs Knight Hospitaller V0 (875 florins))
Game 1: Hospitaller wins, 3 left.
Game 2: Alan Merc wins, 10 left.
Game 3: Alan Merc wins, 19 left
Game 4: Alan Merc wins, 22 left.
Game 5: Alan Merc wins, 20 left.
The Hospitaller is 284 florins more, and loses. Many noticed this in online play, too. Definetely not worth getting knights when you can get these beasts.
Let's see the stats:
Knight Hospitaller V0: 5 Att 5 Def 7 Arm 8 Mor
Alan Merc Cav V3 (284 florins less): 6 Att 4 Def 3 Arm 10 Mor
The Alan Merc is faster and since most missiles hardly hit, the armour won't help. But I might give my cav a very cheap armour upgrade and give it a defensive + armour boost, can't I? Plus a V1 Hospitaller would cost me 1313 florins...ouch!
The Knights Hospitaller, Chivalric, Teutonic, Santiago have the same stats. The Knight Templar costs less but it still fits in the imbalance.
Gothic Knights cost 975, an Alan Merc V4 would cost around 880, and it would win without any problems with around 25, at least, left.
This must be fixed, I think. Maybe it's good for single-player purposes but no-one will really get Knights in multiplayer games, maybe just for a challenge. There are other tiny imbalances (Almohad Urban Militia, Feudal Man-At-Arms) but they are negligble and have their own disadvantages. However I think this is a really huge imbalance that needs attention ...over to you. This has been underlined by Tosa before, but it didn't get much attention.
Bottom line: Right now, mounted Knights are almost worthless. For a hugely less amount of money I can get loads of better and faster cavalry, why bothering? A significant reduction in price would be extremely useful. A "spicing up" would be another solution, but maybe it's better not to touch the stats...maybe...your call. At least then we can upgrade them without spending all our cash and the Knights might well be slow and expensive, but at least, worth their cost a bit.
Tera.
P.S.
Didn't test Lancers, but I guess they're on the same tune...
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Clan Kenchikuka
evil is within us...
[This message has been edited by Terazawa Tokugawa (edited 09-21-2002).]
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