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Thread: How to get characters to age 1ypt at timescale 1:00?

  1. #1

    Default How to get characters to age 1ypt at timescale 1:00?

    When playing the vanilla game, I always finish in about 100 turns so I decided to change a few things in the imperial campain folder. I've set the start at 1250 and changed the timescale to 1:00. I've also set the gunpowder counter to 0, so all factions can have gunsmith's from the start. All other event triggers I have halved or set lower in the case of mongols, timurids and the world is round.
    I also built up the capitals and increased the number of units in the starting armies, with the starting cash and kings purse increased to boost the AI's performance.
    This all works nicely and gives the game the feel of the old medieval 1, when starting at the high period.
    And now my question, How is it possible to make characters age 1 year per turn, when 1 turn is 1 year?
    I've seen aplaca's 4tpy code, but dont understand 1, were to put this or 2, how to make it fit 1tpy.
    I have not used the unpacker as I dont think I can follow the instructions without messing something up. Is there a way of doing this for me?

    PS. I've spent 2days looking through the other threads, but with so many to browse through its been a frustrating enterprise.

  2. #2
    Member Member irishron2004's Avatar
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    Default Re: How to get characters to age 1ypt at timescale 1:00?

    Quote Originally Posted by Eothese
    When playing the vanilla game, I always finish in about 100 turns so I decided to change a few things in the imperial campain folder. I've set the start at 1250 and changed the timescale to 1:00. I've also set the gunpowder counter to 0, so all factions can have gunsmith's from the start. All other event triggers I have halved or set lower in the case of mongols, timurids and the world is round.
    I also built up the capitals and increased the number of units in the starting armies, with the starting cash and kings purse increased to boost the AI's performance.
    This all works nicely and gives the game the feel of the old medieval 1, when starting at the high period.
    And now my question, How is it possible to make characters age 1 year per turn, when 1 turn is 1 year?
    I've seen aplaca's 4tpy code, but dont understand 1, were to put this or 2, how to make it fit 1tpy.
    I have not used the unpacker as I dont think I can follow the instructions without messing something up. Is there a way of doing this for me?

    PS. I've spent 2days looking through the other threads, but with so many to browse through its been a frustrating enterprise.
    1 year per turn the character needs two turns to age one year. You notice no matter what time scale you use the map is still summer, winter, summer, winter, etc. The only way you can get a character to age correctly is two turns per year and one hell of a long campaign.

  3. #3
    feed me! Member Ashdnazg's Avatar
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    Default Re: How to get characters to age 1ypt at timescale 1:00?

    you need to have the script set the season every beginning of turn to winter.
    Last edited by Ashdnazg; 01-25-2008 at 16:53.
    a.k.a Lord hokomoko @ the Lordz Modding Collective

  4. #4
    Member Member irishron2004's Avatar
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    Default Re: How to get characters to age 1ypt at timescale 1:00?

    Quote Originally Posted by Ashdnazg
    you need to have the script set the season every beginning of turn to winter.
    There is a script that will do it BUT there is also a thread explaining other problems it causes. I am not going to look for the thread because it's almost as old as M2TW but to put it briefly, the game is written to use winter to clean house of loose ends left over from the previous turn(s). It will eventually cause behavior not Medieval.

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