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Thread: Hello!

  1. #1
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Talking Hello!

    Hello guys, I'm new here! I decided to post this topic to introduce myself, as well as ask some questions about Makedonian army compositions. First of all, I want to thank the EB team for this wonderful mod, which is without doubt the best RTW modification
    On to the point: I have recently begun a Makedon campaign (H/M) with some minor mods and personal tweaks. I have decided to organise my armies and divide them according to their role. For example: assault armies for attacking fortificatins, regual Successor armies for fighting battles, skirmishing armies that accompany main armies ect. I would like to hear your oppinions about the composition of:
    a) an assault army
    b) a main successor army
    c) a skirmishing army
    d) your ideas
    I am enjoying EB very much, though I'm not a rookie to either EB or RTW (have it since 2004 I think). I'm all ears!
    ~Maion

  2. #2
    Member Member Thaatu's Avatar
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    Default Re: Hello!

    Don't over-use phalangites. I usually have five phalanx units as the backbone of the main army.

  3. #3
    Member Member Hax's Avatar
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    Default Re: Hello!

    Thaatu lies.

    Start spamming Phalangitai, at least 15 in one unit. :P

    No, just kidding, it's best to use Phalangitai, five units or something, supported with Prodromoi and Hetairoi and Thureophoroi/Thorakitai.
    This space intentionally left blank.

  4. #4
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Hello!

    Aha, ok guys. I usually have 4 units of cav, 6 units of phalangitai, 4 units of flanking inf., 4 units of missiles and the other two either akontistai or some mercs
    ~Maion

  5. #5
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Hello!

    Yeah, my rule of thumb is 6 units of phalangitai, 4 thorakitai/theureophoroi, 2-4 heavy cavalry, 2 archers and 4-6 regional auxiliaries and/or mercs. Include at least 2 cavalry units that are "fast moving" so HAs don't entirely screw you.
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