How do I implement this into vanilla rtw?
How do I implement this into vanilla rtw?
Open data/export_descr_unit.txt. Each entry has these lines at the end.
Change the first number of the stat_cost line to 0.stat_food 60, 300
stat_cost 1, 1361, 388, 149, 194, 2006
ownership huns
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
do note, you cant ....
I mean, you can have 0-turn recruitment for the player but the AI will always stick to maximum 1 units/turn recruitment, meaning they effectivly always have a minimum of 1 turn recruitment ..
Something you should take into account, imo, when balancing things vs the AI (0-turn is a huge favour towards the player!)
G
Ah right, forgot about that :) Plus you will always need at least a turn for the units in the queue to be trained, no matter what. No insta-recruitment, if that's what you mean.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
oo that's helpful always wanted this from playing mods. Hoe do they make the AI mass recruit?
they dont ... its just that an AI-faction with a decent income often will recruit a unit each turn in each settlement and the player usually builds 6 units a turn once every 6 turns or so ...
on 0-turn recruitment you'll probably do have an easier time rushing the AI if thats the game you would wish to play ...
G
Oh right I understand. I don't rush so I only see full garrisons by the time I siege towns.
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