Quote Originally Posted by Quirinus
Haha, yeah, I remember reading with interest your description of the difficulty and pitfalls of modding (or something like that). But, as previously mentioned in this thread, wouldn't reducing the hit point of the chariots from two to one and increasing their armour turn them into (essentially) just another cavalry unit?
I'm in doubt over whether that would be the case - chariots have a different method of attack compared to other cavalry types, so probably would still have the same disadvantages (their vulnerability to being slowed down) and advantages. I'm not into the ins and outs of modding though, so it's not really my department.