Quote Originally Posted by professorspatula
No the chariots are still chariots. They charge through the enemy, knock them flying, kill the occasional troop, get themselves into a mess and need to escape sharp-ish before their massive frame gets hacked to pieces; whereas cavalry tends to charge and immediately destroy a unit, or at least get stuck into a melee. The advantage of extra armour as opposed to hitpoints means they withstand missile fire better and are less likely to be weakened before they engage in melee. Ie: a 4 hitpoint, 0 armour chariot will be utterly destroyed it if it has already been hit a couple of times before it enters combat, whereas a 2hitpoint, 7 armour chariot is considerably more likely to withstand a couple of melee attacks. If I recall (it's been a while), whilst the combat effectiveness seems to be improved a bit, the battle advantage rating for the chariot seems to have declined - which is a good thing as if you pit a unit versus a chariot unit you are incorrectly told the chariot will win by a mile, when in fact it will probably rout before killing anyone.
I see. Though, don't most chariots have two hitpoints only? The only chariot unit I remember with more than two hitpoints is the Egyptian (and possibly the Briton) chariot general, which has five.

I'm playing on v1.3 though, if that means anything.