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  1. #1
    sucks Member Punicus's Avatar
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    Default Re: Chariots

    Quote Originally Posted by Quirinus
    I see. Though, don't most chariots have two hitpoints only? The only chariot unit I remember with more than two hitpoints is the Egyptian (and possibly the Briton) chariot general, which has five.

    I'm playing on v1.3 though, if that means anything.
    I'm almost positive that British Light Chariots have two hitpoints. And I think the low-tier Egyptian chariots have two as well, but I could be wrong.
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  2. #2
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Chariots

    Yes, half the chariots have 2HP, and it's the heavy ones and General's ones that have more. The thing is, the chariot's strength is not to kill, but to cause disruption and to cause fear and break any unit already having a crisis of confidence. As most mods reduce the kill rate of units and increase the morale of all units, the poor chariots find it harder to cause sufficient fear. I never quite finished balancing the chariots, but I found 2HP was the minimum, with a moderate armour bonus to give them a chance in melee. Heavy chariots were given 2HP, but with more armour so they weren't overpowered, although that made them a little more inferior cost-wise than their light counterparts. General's chariots had 3HP and same armour as heavy ones. It seemed to make them more effective overall whilst the game no longer said 'victory is certain' when you pit a chariot against another unit. Chariots are only a small part of the game anyway.
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  3. #3
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Chariots

    Unless you're playing against Egypt! D= The chariot auto-calc imbalance means that every battle against a decent-sized Egyptian army has to be played on the battlefield. I resent that, as I detest fighting chariots, skirmishers and cheap phalanx units. Oh wait, that's the whole troop lineup of an early Egyptian army.......

    But anyways. I see your point, I think. Does that mean that, if you mod a cavalry unit to have two hitpoints and no defense, it will perform completely differently from a chariot unit?
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  4. #4
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Chariots

    I know what you mean about the auto-calc thing. I once took an army of around 1500 peasants, militia and other troops and attacked some Gold chevron Egyptian general. He slaughtered about 800 of them and caused us to retreat. So next turn I fought him myself and he died without killing a single troop.

    I wouldn't even bother modding a cavalry unit to have no defence and 2 HP. If it didn't kill and rout a unit on impact it would be slaughtered pretty fast. So yea, a bit like a chariot unit I guess, although without the ability to send the unit flying all over the place first.
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