Quote Originally Posted by Gaius Valerius
i mostly pay between 2k or 6k gold for them to accept a city. with an army in it or not. i ofc completely sack the and destroy the thing also the number of cities doesn't seem to matter. 1, 2 or 5, the price they want stays the same.

if i'm having overpopulace i sometimes give the city back to the faction i took it from first, siege it and sack it the next turn. cruel but effective.

i also have a habit of sending expeditionary forces to the enemy heartland (for example a naval assault on carthage and surroundings or the levant) and look for weak cities, siege them, storm them 1-2 turns later (depends if enemy is close), sack'm, destroy each buildings, give them away - preferably to an ally of the faction i just took it from. its a great way to play out allies against each other (in my greek campaign i relocated eiperos to the lands between tarsos and alexandria, creating a weak buffer against their allies the ptolies).

anyone else uses this tactic? its my favorite since i dont intend to go down on them right away, but it severely weakens them several years and gives me the proper time to do things on my pace.

i have known it to lead to crashes though
Well that's not much for roleplaying is it?
I played like this for a while but then i realised that no faction would act like this
at the time, so i started a much more realistic aproach... House rules and all...
But then again, it was very effective to destroy the MICs in my enemys main settlements