Results 1 to 3 of 3

Thread: Some more Questions

  1. #1

    Default Some more Questions

    ok, i got my mod to run through a mod folder, and through BI exe. my question is, how can i add schiltrom/shield wall. the game recognizes the formations, and voice confirmation too, but the symbol doesnt exist(just tan circle) and the animation doesnt work(just pop into formation, no movement)

    thanks for the help

  2. #2
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
    Join Date
    Jun 2007
    Location
    Romeo MI (US)
    Posts
    885

    Default Re: Some more Questions

    On the line where it has formations in export_descr_unit.txt, right after it says "square", put a comma and the name of your formation.

    For example, this is my modified hoplite:
    Spoiler Alert, click show to read: 
    type greek hoplite elite
    dictionary greek_hoplite_elite ; Armoured Hoplites
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier greek_armoured_hoplite, 40, 0, 1.3
    officer greek_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 5, square, shield_wall
    stat_health 1, 0
    stat_pri 9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, short_pike, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 6, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 640, 210, 70, 100, 640



    I took out the phalanx formation and added the shield_wall formation. This is a modified hoplite, so don't copy paste it

    The button will remian blank and tan, but it is still there...if you want the symbol you need to copy in a few files but it's a little more work and the more work you do the higher the chance you screw up; I wouldn't advise it but go ahead if you want

    IMO if you are looking for original, traditional phalanxs, download SigniferOne's animation pack and follow the instructions...they work great! They can charge and fight overhand just like a (again IMO) real phalanx.

    Hope I helped

    EDIT:
    Quote Originally Posted by Lucky_Shotz
    the animation doesnt work(just pop into formation, no movement)
    Are you testing if the formation works before the battle starts or during? If you test it in the deployment phase it will just "jump" with no animation as you say.
    Last edited by TruePraetorian; 01-25-2008 at 23:59.
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  3. #3

    Default Re: Some more Questions

    Actually to make the symbol show up, you just have to copy bi/data/ui/roman/interface/battlepage03.tga to data/ui/roman/interface/. If the directory doesn't exist, make it yourself.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO