NEW- MW Graphics texture tools!
Noted graphcs software designer Martin Wright has most graciously added the *.texture format to his mwgfx dll set, so now MWThumb and DXTBMP can
both handle the Creative Assembly texture format.
1. Download and install "latest version of the mwgfx.DLL package"
http://www.mnwright.btinternet.co.uk/
2. Download and install MWThumb : "Windows thumbnail view extensions"
http://www.mnwright.btinternet.co.uk/
Browse all the CA texture formats as thumbnails:
Just add the .texture format to active filetypes and you are set; .tga and
.dds also supported.
3. DXTBmp
DXTBmp is a frontend for texture files that will import/export *.textures into your favorite graphics program and save as DXT1 (no alpha), DXT1 (1-bit
alpha), DXT5 and 32 bit *.texture files.
You can also directly load any .dds or any supported graphics format and save as a .texture file.
It's very easy to use and setup.
You can also import/export the alpha channel for editing.
Right click your *.texture thumbnail and associate that filetype with DXTbmp.
That way you can load load and edit all the game textures directly from your thumbnail browser.
Important note: DXTBmp will automatically save DXT1 in the proper format if it includes a 1 bit alpha channel, ie., the alpha channel only contains
pure black (0,0,0) and pure white (255,255,255).
Otherwise it will save as a DXT1 (no alpha).
If it has a interpolated alpha (ie, black white , and gray) you must save as a DXT5.
DXTBmp will always default save to the same DXT type that you loaded it in.
DXTBmp also contains the mwgfx.ddl set and can be installed independently of MWThumb; but both are recommended, to facilitate ease of use.
All available here - http://www.mnwright.btinternet.co.uk/
I can answer any questions here..
(please do do redistribute or upload these tools to any other site)
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