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Thread: NEW- MW Graphics texture tools!

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  1. #1

    Default Re: NEW- MW Graphics texture tools!

    This is great tool, thanks a lot.

  2. #2

    Default Re: NEW- MW Graphics texture tools!

    Quote Originally Posted by Roberts
    This is great tool, thanks a lot.
    All you graphics artists need to test this out and give some feedback; I've tested it fairly extensively and encountered no problems yet.

    Set up your perfered editor in DXTbmp and you can doubleclick on either the main texture or the alpha channel and it will automatically load your editor with the texture in as a temp "norm.bmp" for editing.

    Then you can edit and just select save.

    It will save in a temp folder. Then you can reimport into DXTBmp and save as a *.texture. Same with the alpha channel

    It will also handle the 32 bit textures in globallighting/ folder

    Some notes from Martin,

    "One major caveat when working with DXT is that repeated editing will degrade the image as it is recompressed each time. DXT compression actually splits the image into 4x4 blocks and only allows 4 colours in each block (or 3 plus transparency) so there is some colour loss involved. Repeatedly loading a DXT image, editing and then saving out in DXT again will eventually turn the image into brown sludge

    The advice I give to flightsimmers is to create a master copy in targa first from the original game texture. Do all your editing on this copy and just create a DXT version when you want to put it in the game. This way if you need to edit further just reload the targa version and edit that and then create a new DXT version of the edited targa for ingame use. This way the game image will only have had one application of DXT compression.

    Initial Editing process :-

    - load the original into DXTBmp and note the format.
    - immediately "save as" Targa with Alpha and put this in a safe place
    - do the editing
    - save out as targa again to overwrite your master copy
    - save as Texture in the original format for placing into the game (or change the format if you know what you are doing ;^)

    Re-editing process :-

    - locate and load your saved master targa copy into DXTBmp
    - do your further editing
    - save the targa to update your master copy
    - save as Texture to use in the game using the format most appropriate"

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