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  1. #1

    Default fatigue and recovery rate

    I have played m2tw for 2 days now, using Lusted's Lands to Conquer Gold mod, and here are my initial impressions. The fatigue seems to be much much faster than RTW. Couple armored sergeants went to very tired or exhausted within about 10 minutes of fighting on the walls. I let them rest for 10 min, which only improved to tired. Is this part of the game? I can understand peasants and spear militia getting tired easily, but armored sergeants are highly trained guys.

    Also, the year is 1108, and I have not had a single crusade called yet. The pope is not enemy with any muslim factions.

    But naval invasions do seem to be quite good. Ships carrying armies all over the place.

    Much less back stabbing by allies. There was only one such treachery. I was the English, when the main scot army went to get Oslo, I attacked Edinborough killing Malcolm, Edward and Alexander Canmores, and I besieged Inverness. Guess my rep will take a hit cuz I was allied with them at the time.

    There were 5 armies around Zarragosa, English, Spanish, Sicillian, Milan and Venician. I besieged Zarragosa, the Milanese boarded a boat and left. I sacked Zarragosa, and all the other armies retreated or boarded ship the very next turn. I was allied with all of them.

  2. #2
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: fatigue and recovery rate

    Units is M2TW generally do get tired far too quickly. If an average unit fights another unit 1-v-1 until the other routs, the unit will be left at least Winded, and more often Tired. Also archers and crossbowmen in particular exhaust themselves just firing volleys.



    EDIT: This is one thing realism mods should sort. Anything above militias should have the 'hardy' attribute, and all elite units should have the 'very_hardy' attribute in EDU (Reads as 'Good Stamina' and 'Very Good Stamina' respectively in-game).
    Last edited by Rhyfelwyr; 01-27-2008 at 21:35.
    At the end of the day politics is just trash compared to the Gospel.

  3. #3
    Member Member WhiskeyGhost's Avatar
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    Default Re: fatigue and recovery rate

    Try lugging around heavy armor and weapons and see just how tiring it is. It's not like your guys can sit down and take a breather either, they gotta go stand back in formation too. Sure, the training helps, but it doesn't help you recover faster, just helps you maintain yourself a little longer.

    In other words, yes, your trained and should have better stamina, but because your trained, your also wearing/using heavier equipment to improve your survivability rate, which does effect how quickly you'll lose stamina. As for archers/crossbows, those things are ridiculously straining to use. See how long you can fire a REAL longbow (none of this compound stuff) or a crossbow (using the old belt method on an old design, not one of these newer ones) before you get exhausted.


    "Don't mind me, i happen the have the Insane trait....." -Me

  4. #4
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: fatigue and recovery rate

    TBH I don't know anything about firing medieval weaponry and how tiring it would be.

    But as for melee troops, remember that only those in the front line are engaged in combat. Didn't medieval battles used to last for hours or even over a day? My troops are dropping dead from exhaustion after a couple of minutes combat.
    At the end of the day politics is just trash compared to the Gospel.

  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: fatigue and recovery rate

    The last post proved the point. Yes, historical battles didnt end with tired troops unless it was days of fighting.

    Any tired troops ended up dead. The rest kept fighting.
    #Winstontoostrong
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  6. #6

    Default Re: fatigue and recovery rate

    I don't know about you, but I would rather not spend 10 hours sitting in front of my computer fighting a single battle.

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