If only it was as easy to get a Thieves' Guild Headquarters as it is for the Assassin's.
If only it was as easy to get a Thieves' Guild Headquarters as it is for the Assassin's.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I've never gotten an HQ (or even masters) before, as I never really paid attention to the guilds until now.
What I did with the assassins was spam them, and have them kill everything in sight. Diplomat? dead. Priest? dead. Merchant? dead. Princess? especially dead. After getting the guilds, they become much cheaper to produce and start with better stats, making them much more efficient from the beggining (and much easier to handle). I can currently produce assassins that start at level 4 or 5.
I'm trying to get a master theives in another campaign. I've spammed some spies, and I have them go into every army, non-military person, and settlement they come across. Hopefully I'll be able to beat the AI to the HQ.
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