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  1. #1

    Default Re: 1.3 useful and useless fractions

    Noone said Retrofit is perfect. But it is 10 times better than the Vanilla for sure. That is what we say. There is a plan for Retrofit 2.0 and all the remaining problems will be fixed.

    RPS logic works there in Retrofit where that is BROKEN in vanilla. Some factions need to be balanced again (Turks are included in this... It is agreed that they are weak... Byz on the other hand is overpowered and etc...).

    With version 2.0, all will be solved. However 1.3 will remain BROKEN forever! ;)


    And again: Although its is not perfect, Retrofit is many times better than the vanilla.

    Btw it is "faction" not "fraction".

    See you my friendski. :)
    Last edited by Wolf_Kyolic; 01-27-2008 at 03:58.

  2. #2

    Default Re: 1.3 useful and useless fractions

    Retrofot 2.0?
    cool!

  3. #3

    Default Re: 1.3 useful and useless fractions

    Quote Originally Posted by Lupu
    Retrofot 2.0?
    cool!
    Retrozot 2.0

    Stay tuned. Coming soon.
    Last edited by Wolf_Kyolic; 01-27-2008 at 13:57.

  4. #4
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: 1.3 useful and useless fractions

    Quote Originally Posted by Wolf_Kyolic
    Retrozot 2.0

    Stay tuned. Coming soon.
    Days, weeks, or months?

    The CWC Royal Crown Retrofit Competition, with 24 three player Clan Teams, is about to hit the field.

    If the upgrade were only a week away or so, it would to our great advantage to wait.

    Any possibility to get a more definite report?


    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  5. #5

    Default Re: 1.3 useful and useless fractions

    Quote Originally Posted by Tomisama
    Days, weeks, or months?

    The CWC Royal Crown Retrofit Competition, with 24 three player Clan Teams, is about to hit the field.

    If the upgrade were only a week away or so, it would to our great advantage to wait.

    Any possibility to get a more definite report?


    Tomi it will be released after cwc. Cwc will be a perfect test for Retrofit since all the clans will dig it very hard there and find the oppurtunity to test their armies vs strong oponents. Then their opinions about the balance will be asked to help spotting the faults. And beside this, there is a patch coming for Kingdoms and Retrofit will have to be tweaked again after the patch. So at this point no need to rush. But that does not mean it will take Retrofit 2.0 months to get released.

    So it is soon but not before cwc in any sense.

  6. #6
    Member Member KrooK's Avatar
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    Default Re: 1.3 useful and useless fractions

    Pierdole to


    FRAKCJA FRAKCJA FRAKCJA

    faction looks like fiction
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  7. #7

    Default Re: 1.3 useful and useless fractions

    Here are some useless frictions:

    I , personally dont like the taste of Kingdoms and Retrofit, its like plastic.

    I, personally like Vanilla MTW2 and its metall taste.


    Conclusion: doubling, tripling and crippling community will kill already weak MP. Cmon, stay together and play. I dont want changes anymore.

  8. #8
    in corde veritas Member Denali's Avatar
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    Default Re: 1.3 useful and useless fractions

    Quote Originally Posted by zaher
    Here are some useless frictions:

    wait hang on, Im confused, are we talking about fractions, factions or fricitions in this thread?
    Im really becoming fractious now

  9. #9
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: 1.3 useful and useless fractions

    Quote Originally Posted by zaher
    Here are some useless frictions:

    I , personally dont like the taste of Kingdoms and Retrofit, its like plastic.

    I, personally like Vanilla MTW2 and its metall taste.


    Conclusion: doubling, tripling and crippling community will kill already weak MP. Cmon, stay together and play. I dont want changes anymore.
    But... but... CA wants you to play Kingdoms and the only way to play kingdom is to play retrofit (else you would wait for days in Tetonic Campaign watching others play Crusade Campaign :D).

    Wished CA patch up M2:TW (but then why should they?)

    Annie
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  10. #10

    Default Re: 1.3 useful and useless fractions

    Does Retrofit attempting to make from MTW2 MTW1? It just seems ridiculous, Annie. I mean, CA can make also mumbo-umbo tribe with lots of HA, heavy cav units and polearmers with early infantry weakness.

    The problem is that quantity abowe quality direction taken by developers destroying weak castle of MTW2 MP players. All I need is to see how improwing existing MTW2 MP and SP.
    Last edited by zaher; 01-28-2008 at 20:58.

  11. #11
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: 1.3 useful and useless fractions

    Quote Originally Posted by zaher
    Does Retrofit attempting to make from MTW2 MTW1? It just seems ridiculous, Annie.
    If you think it is ridiculous, then may be it is. :D

    Let me explain it a bit clearer. M2:TW balance (for MP) was broken, resulting to games with numerous rules (max 6 cavalry units and 3 horse archers, etc.) Although M:TW was played with some rules too (for example, no artillery), we could practically chose any type of faction or armies compositions without people start imposing rules (to limit exploits).

    This is possible because an army composed of a lot of one kind (such as all cavalry army, or all missiles, or all infantry) is weaker than a composite army which has several types complementing each other. However, it wasn't a lot weaker than the "standard catholic" army, thus it was viable to bring variations to the battle field.

    In M2:TW, single type army are either too weak or too strong. Given a game of "no rule" with sufficient florins, one can spam 20 units of heavy cavalry and beat the crap out of any one who didn't bring enough horses. Or you could bring a lot of horse archers to annoy the hell out of people.

    So, I should have said "retrofit v1.0 brought M2:TW/K game balance back to the level of M:TW/Vi." Is it ridiculous? You tell me. After 3 years! :D

    I do have hope that the modders of Retrofit would bring it to a better level with v2.0 (disclosure: I am not associated with these modders nor participate in their tests). I believe they could. I hope v2.0 will allow imaginative combinations of units that will give character to the factions (or a particular playing style).

    M:TW/Vi(1.03) was not balanced either: the catholic army was still most optimum and adopted by many competitive players. That explains the preference for "high" era, because that's the era of pavise xbows, sword wielding heavy infantry, and lancer cavalry. However, as I said above, it was an acceptable "slight advantage" and some players would sacrifice that slight advantage for the fun of playing an unusual army, resulting in the fun of the unexpected.

    Annie
    Last edited by LadyAnn; 01-28-2008 at 23:44.
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

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