they are stupid because who weilds them is stupid![]()
chartios are very destructive if your not a nut head
they are stupid because who weilds them is stupid![]()
chartios are very destructive if your not a nut head
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The chariots are quite powerful units once you know how to use them. A few tips:
1. make them throw javelins in the rear of the enemy units, not the front
2. don't missile duel with infantry that has missiles. Let the chariots javelin the rear of infantry units such as neitos
3. don't charge and let the units remain engaged. Run them right through light enemy units such as slingers, and keep clicking to ensure they never stop inside the enemy unit
4. stay away from buggy pathfinding forests, and stay away from phalanx units
5. try charging 2 or 3 units of chariots against an enemy cavalry unit, from slightly different directions
6. you can patrol them along a section of the pinned enemy line during prolonged infantry line fights, and demoralize the enemy with the javelin rains. Bring some friendly cavs to strike right after the javelin rain, and they can be really effective
7. accompany them with some light infantry
8. primarily harass, and avoid most close combat engagements - that is not their purpose
Last edited by Rodion Romanovich; 01-26-2008 at 20:00.
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
If you tried to be a little less rude, your units might do as you ask.
Originally Posted by Imperial Fist
There is a minor oversight in the chariot and elephant units in the EB 1.0 version that makes them weaker than they should be...
Wait for v1.1 or download TW Fanatic's mod.
And remember, the EB team has taken the time to make this total conversion better than the original game itself - all without pay or health benefits.
So watch your mouth...![]()
Last edited by Intranetusa; 01-26-2008 at 20:21.
I guess that explains why, in my Epeirote campaign, my 1 gold chevron elephant unit gets 3/4 of the elephants wasted on the first Romani unit they charge...thus only enabling me to use about 3 elephants for the rest of the battle, taking no further losses throughout.Originally Posted by Intranetusa
The problem is that you are not fighting so many field battles with the Casse, as long as you haven't crossed the Channell. And in sieges chariots are absolutly useless, in particular on hughe settings.
If you aren't charging your chariots headlong into a thick line of pikes, you aren't using them properly.
I'd disagree. It's a matter of some patience to properly align your units, some auxiliary slingers... Just make sure to turn of the skirmish mode in any but the most 'plain' battlefield.Originally Posted by konny
Also: those Chariots are absolute animals when it comes to riding (litterally!) down routing enemies...
And just a Pezhetairoi noted, the Casse chariots are actually one of the very few units that are both affordable and do manage to rout units simply by being scarysome.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Chariots were the reason why i hated the egytians in vanilla rtw. The cowardly tactics of getting in range for missile weapons and then run away as soon close combat a unit gets closer is contemptible. I dont know how somebody can play like that.
I think i will just leave out the casse although i wanted to try out every faction.
@Intranetusa I didnt offend the game or the the eb staff. I think its the best mod together with ibfd. But this unit.........
Last edited by Imperial Fist; 01-26-2008 at 20:31.
Originally Posted by Imperial Fist
In RTW vanilla, the chariots are in skirmish mode...that's why they would run away.
In history, horse archer armies would feign a retreat while shooting arrows, then do a 180 and charge their enemies with lancers and cavalry. (ie Mongols and early Huns) This tactic was repeated by many great generals in history...
As for the chariot unit, as I've stated earlier. There are so many units in the game that some are incomplete or have erroneous stats info in the EDU. Chariots and elephants are two examples - they don't have armor, making them incredibly vulnerable. This is corrected if you download TW Fanatic's mod or just wait for 1.1
Ohh believe me, i am waiting for eb1.1 impatient!Originally Posted by Intranetusa
It is funny you should bring this issue up not so long since I've seen some great chariot action in my very own going Casse campaign...
My old opinion was a bit like yours though I would not say completely useless: regardless of their combat ability generals tend to earn you more than their personal salary by simply governing your towns which happen to have a harbour.
So here goes how come my opinion isn't the same anymore:
I never ever managed to get much out of them, always keeping them for ceremonial reasons (aka roleplaying) only...
Playing on hughe settings I never ever could get them to wheel around the flans and start hitting from the back; reason: ever since I first played the Casse my unit size has been at least large...
BUT:
I just found out how awesome they actually are when you put them closely to the units of your main line -at least during siege/assaults:
1) Not only have those guys some serious range; they also have an extraordinally large supply of javelins, it seems.
2) Their javelins tend to hit the mark.
3) They are very scarysome indeed: the drop in morale they cause really shows up in EB - they greatly help in speeding up the battles.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
lol trollOriginally Posted by Imperial Fist
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Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
Not this again... *sigh*
Casse chariots are the best General units except maybe the Cataphract bodyguards.
You can win every single battle with them.
All you need to do is get some infantry to hold the line, pepper the enemy with some missiles and then move your chariots a little bit closer.
= instant rout!
I stopped playing the Casse because it got too boring. My longest open battle took me 5 minutes to win...
I must say they are total crap in seiges however.
Last edited by Mediolanicus; 01-27-2008 at 18:46.
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My longest open battle against Casse took that long.My longest open battle took me 5 minutes too win...
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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One of the most successful battlefield tactics in history. Just ask the Mongols.Originally Posted by Imperial Fist
The artist formerly known as Johnny5.
Make that any and all steppe nomads (even the charge-crazy ones still had horse-archers up the wazoo), and not a few others besides. (Late Bronze Age Middle Eastern chariot tactics were heavy on mobile archery for example.) 'Course, asking any of the sedentary realms with the bad luck to have their lands next to the steppes would net you a masterclass lecture on how you fight such foes... the usual recipe appears to have involved a lot of foot missile troops backed up with spearmen and quality horse of your own, although some apparently did pretty well dispensing with the formalities and being so much better mounted they could simply run down (and through) the nomads.Originally Posted by Jaywalker-Jack
For all their many good qualities, those little steppe horses were actually kinda short on carrying capacity and battlefield stamina after all.
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