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  1. #1
    WotD 2D graphic Dude Member Gebeleisis's Avatar
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    Default Re: Casse generals completely useless

    they are stupid because who weilds them is stupid
    chartios are very destructive if your not a nut head

  2. #2
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Casse generals completely useless

    The chariots are quite powerful units once you know how to use them. A few tips:
    1. make them throw javelins in the rear of the enemy units, not the front
    2. don't missile duel with infantry that has missiles. Let the chariots javelin the rear of infantry units such as neitos
    3. don't charge and let the units remain engaged. Run them right through light enemy units such as slingers, and keep clicking to ensure they never stop inside the enemy unit
    4. stay away from buggy pathfinding forests, and stay away from phalanx units
    5. try charging 2 or 3 units of chariots against an enemy cavalry unit, from slightly different directions
    6. you can patrol them along a section of the pinned enemy line during prolonged infantry line fights, and demoralize the enemy with the javelin rains. Bring some friendly cavs to strike right after the javelin rain, and they can be really effective
    7. accompany them with some light infantry
    8. primarily harass, and avoid most close combat engagements - that is not their purpose
    Last edited by Rodion Romanovich; 01-26-2008 at 20:00.
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  3. #3

    Default Re: Casse generals completely useless

    If you tried to be a little less rude, your units might do as you ask.

  4. #4
    Member Member Intranetusa's Avatar
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    Default Re: Casse generals completely useless

    Quote Originally Posted by Imperial Fist
    The casse generals on their stupid chariots are absoltuly useless. Who the hell was the genius to implement this pathetic unit into the game?

    There is a minor oversight in the chariot and elephant units in the EB 1.0 version that makes them weaker than they should be...

    Wait for v1.1 or download TW Fanatic's mod.


    And remember, the EB team has taken the time to make this total conversion better than the original game itself - all without pay or health benefits.
    So watch your mouth...
    Last edited by Intranetusa; 01-26-2008 at 20:21.
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  5. #5
    Strategos Autokrator Member Megas Pyrrhos's Avatar
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    Default Re: Casse generals completely useless

    Quote Originally Posted by Intranetusa
    There is a minor oversight in the chariot and elephant units in the EB 1.0 version that makes them weaker than they should be...
    I guess that explains why, in my Epeirote campaign, my 1 gold chevron elephant unit gets 3/4 of the elephants wasted on the first Romani unit they charge...thus only enabling me to use about 3 elephants for the rest of the battle, taking no further losses throughout.

  6. #6
    Whatever Member konny's Avatar
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    Default AW: Casse generals completely useless

    The problem is that you are not fighting so many field battles with the Casse, as long as you haven't crossed the Channell. And in sieges chariots are absolutly useless, in particular on hughe settings.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  7. #7

    Default Re: AW: Casse generals completely useless

    If you aren't charging your chariots headlong into a thick line of pikes, you aren't using them properly.

  8. #8

    Default Re: AW: Casse generals completely useless

    Quote Originally Posted by konny
    The problem is that you are not fighting so many field battles with the Casse, as long as you haven't crossed the Channell. And in sieges chariots are absolutly useless, in particular on hughe settings.
    I'd disagree. It's a matter of some patience to properly align your units, some auxiliary slingers... Just make sure to turn of the skirmish mode in any but the most 'plain' battlefield.

    Also: those Chariots are absolute animals when it comes to riding (litterally!) down routing enemies...

    And just a Pezhetairoi noted, the Casse chariots are actually one of the very few units that are both affordable and do manage to rout units simply by being scarysome.
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  9. #9

    Default Re: Casse generals completely useless

    Chariots were the reason why i hated the egytians in vanilla rtw. The cowardly tactics of getting in range for missile weapons and then run away as soon close combat a unit gets closer is contemptible. I dont know how somebody can play like that.
    I think i will just leave out the casse although i wanted to try out every faction.
    @Intranetusa I didnt offend the game or the the eb staff. I think its the best mod together with ibfd. But this unit.........
    Last edited by Imperial Fist; 01-26-2008 at 20:31.

  10. #10
    Member Member Intranetusa's Avatar
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    Default Re: Casse generals completely useless

    Quote Originally Posted by Imperial Fist
    Chariots were the reason why i hated the egytians in vanilla rtw. The cowardly tactics of getting in range for missile weapons and then run away as soon close combat a unit gets closer is contemptible. I dont know how somebody can play like that. I think i will just leave out the casse although i wanted to try out every faction. @Intranetusa I didnt offend the game or the the eb staff. I think its the best mod together with ibfd. But this unit.........

    In RTW vanilla, the chariots are in skirmish mode...that's why they would run away.

    In history, horse archer armies would feign a retreat while shooting arrows, then do a 180 and charge their enemies with lancers and cavalry. (ie Mongols and early Huns) This tactic was repeated by many great generals in history...

    As for the chariot unit, as I've stated earlier. There are so many units in the game that some are incomplete or have erroneous stats info in the EDU. Chariots and elephants are two examples - they don't have armor, making them incredibly vulnerable. This is corrected if you download TW Fanatic's mod or just wait for 1.1
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  11. #11

    Default Re: Casse generals completely useless

    Quote Originally Posted by Intranetusa
    In RTW vanilla, the chariots are in skirmish mode...that's why they would run away.

    In history, horse archer armies would feign a retreat while shooting arrows, then do a 180 and charge their enemies with lancers and cavalry. (ie Mongols and early Huns) This tactic was repeated by many great generals in history...

    As for the chariot unit, as I've stated earlier. There are so many units in the game that some are incomplete or have erroneous stats info in the EDU. Chariots and elephants are two examples - they don't have armor, making them incredibly vulnerable. This is corrected if you download TW Fanatic's mod or just wait for 1.1
    Ohh believe me, i am waiting for eb1.1 impatient!

  12. #12

    Default Re: Casse generals completely useless

    It is funny you should bring this issue up not so long since I've seen some great chariot action in my very own going Casse campaign...

    My old opinion was a bit like yours though I would not say completely useless: regardless of their combat ability generals tend to earn you more than their personal salary by simply governing your towns which happen to have a harbour.

    So here goes how come my opinion isn't the same anymore:


    I never ever managed to get much out of them, always keeping them for ceremonial reasons (aka roleplaying) only...
    Playing on hughe settings I never ever could get them to wheel around the flans and start hitting from the back; reason: ever since I first played the Casse my unit size has been at least large...

    BUT:

    I just found out how awesome they actually are when you put them closely to the units of your main line -at least during siege/assaults:
    1) Not only have those guys some serious range; they also have an extraordinally large supply of javelins, it seems.
    2) Their javelins tend to hit the mark.
    3) They are very scarysome indeed: the drop in morale they cause really shows up in EB - they greatly help in speeding up the battles.

    First assault I did this campaign I wasn't aware; in fact it took me so long that I feared my units might be pushed out of the settlement/rout without support; and I had them all comitted to the fight already save for my presumed useless BG's. Aka the joys of an early economy with the Casse, the year being 272 BC.

    So in a sort of desperate attempt I sent two FM's to the gate (to park just outside it and commence the javelin throwing business): within minutes the defenders broke; and the last stand at the square hardly was a last stand either after I moved my FM's close enough.

    Of course, this being hardly conclusive evidence on its own, I repeated this scare-manoeuvre the next siege first thing the walls were down - lo and behold: it worked again.

    Whether or not it is really that great or a combination of various other effects I do not know: what I do know is that siege/assaults have never been as smooth with my AS campaigns in which I developped highly succesful missile/heavy infantry armies for this purpose (apart from being really expensive to maintain compared to other similarly effective forces).
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  13. #13
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Casse generals completely useless

    Quote Originally Posted by Imperial Fist
    The cowardly tactics of getting in range for missile weapons and then run away as soon close combat a unit gets closer is contemptible. I dont know how somebody can play like that.
    lol troll
    Under construction...

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  14. #14
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Casse generals completely useless

    Not this again... *sigh*

    Casse chariots are the best General units except maybe the Cataphract bodyguards.

    You can win every single battle with them.

    All you need to do is get some infantry to hold the line, pepper the enemy with some missiles and then move your chariots a little bit closer.
    = instant rout!

    I stopped playing the Casse because it got too boring. My longest open battle took me 5 minutes to win...

    I must say they are total crap in seiges however.
    Last edited by Mediolanicus; 01-27-2008 at 18:46.
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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Casse generals completely useless

    .
    My longest open battle took me 5 minutes too win...
    My longest open battle against Casse took that long.
    .
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  16. #16
    Member Member Jaywalker-Jack's Avatar
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    Default Re: Casse generals completely useless

    Quote Originally Posted by Imperial Fist
    The cowardly tactics of getting in range for missile weapons and then run away as soon close combat a unit gets closer is contemptible. I dont know how somebody can play like that.
    One of the most successful battlefield tactics in history. Just ask the Mongols.
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  17. #17
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse generals completely useless

    Quote Originally Posted by Jaywalker-Jack
    One of the most successful battlefield tactics in history. Just ask the Mongols.
    Make that any and all steppe nomads (even the charge-crazy ones still had horse-archers up the wazoo), and not a few others besides. (Late Bronze Age Middle Eastern chariot tactics were heavy on mobile archery for example.) 'Course, asking any of the sedentary realms with the bad luck to have their lands next to the steppes would net you a masterclass lecture on how you fight such foes... the usual recipe appears to have involved a lot of foot missile troops backed up with spearmen and quality horse of your own, although some apparently did pretty well dispensing with the formalities and being so much better mounted they could simply run down (and through) the nomads.
    For all their many good qualities, those little steppe horses were actually kinda short on carrying capacity and battlefield stamina after all.
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