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Thread: Some trait changes (command stars & cursus honorum)

  1. #31
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Search the trait file for blooded. You will see the extra line after each trait with a command +1 etc... up to +4 for seen the elephant. Then search for lover and you will eventually come to the lover of beauty traits (aesthetic is their actual name I think.) These have the command penalties removed. Finally search for patrician until you come to the patrician plebian traits. These have an adjustment to the influence. Repeat for the text file vnvs or whatever. I do not know what changes were implemented for the team for the client ruler with the streamlined script are so it may be easier for you to take the changes you have made and move them to my file instead of the other way around.

    Good luck.

    P.S. I am off to a wedding so if you have problems I will be back online in 4 or 5 hours unless the bridesmaids are cute.

  2. #32
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    thanks! I don't know why winmerge failed me this time...


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  3. #33
    Whatever Member konny's Avatar
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    Default AW: Some trait changes (command stars & cursus honorum)

    Every step gave one point in influence, so the next step would require two points more - otherwise one would be promoted to easy.

    From the first post: "and added management scrolls as requirement for the offices below the consul (quaestor 1, aedil 2, praetor 3)." That turned out to be of no real impact because most of characters have 4, 5 or more management.

    - Quaestor gave +1 management
    - Aedile gave -1 squalor (I think)
    - Praetor unchanged
    - Consul unchanged
    - Censor gave -10% construction (not sure if that was already in the published version)
    - Tribune of the People was -1 unrest

    But that is not so important because they hold the office for just four turns. The most important part is realy the one with the command stars because it will result in much more characters beeing elected Consul - otherwise the cursus usualy ends with Praetor for most of the charatcers.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  4. #34
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Thanks Konny. The full version for 1.1 with all EB bugfixes included will be posted within 24 hours.

  5. #35
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    perhaps it's me but I cant see this thread in the EB unofficial modding projects... I entered here by my navigation history


    edit: interesting...when I unstickied this thread it was visible again...
    Last edited by ||Lz3||; 06-08-2008 at 23:15.
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  6. #36
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    The complete mod is now posted at http://hosted.filefront.com/MedToast/

    This uses the latest EB trait and Export VnVs file. All the changes to the requirements and the bonuses to the Cursus Honorum mentioned in the tread are included. The chances for election are also boosted slightly from the vanilla EB files. The combination of higher requirements and and easier election chances should ensure deserving candidates progress through the ranks while low influence candidates end up stuck in the progression.

    Minimum Requirements:

    Quaestor: 1 Management, 2 Influence
    Aedile: 2 Management, 4 Influence
    Plebeian Tribune: 4 Influence
    Praetor:3 Management, 6 Influence
    Consul: 8 Influence, 1 Command
    Re-elected Consul: 8 Influence, 2 Command

    Election chances are boosted for these positions.

    Censor and Pontifex Maximus requirements were unchanged.

    I tested these files for 8 turns or so (two election seasons) with no CTDs. Remember this is not save compatible and that you should delete map.rwm in both the world/map/base and sp game edu backup if you use the trivial script.

    If you notice any typos in the descriptions or you suddenly have ten consuls by 240BC please report here so that changes can be made for either EB 1.2 or if they have a fix for the trait file again.

    Thanks.

  7. #37

    Default Re: Some trait changes (command stars & cursus honorum)

    Thank you Medical Toaster!

    Two questions:
    It is save-game incompatible, right?
    Apart from the Cursus Honorum changes, does it include the command stars and "lover of beauty" changes too?

  8. #38
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    No, categorically not saved-game compatible.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  9. #39
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Yes, the latest file does contain the lover of beauty and command star changes. Make sure you use the files packed as Trait Mod11 for the full package.

  10. #40
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Are the files post- the traits fix for 1.1?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #41
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    The trait file I used comes from the fix entitled Client ruler potential fix. It is the latest update of the trait file available as of today. I don't know if the client ruler fix or the new script is entirely effective as I have only used it for about 20 turns in testing that the elections are bug free. I have a campaign at around 170 BC that I am working on so I can't use these files yet.

  12. #42
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    well I tested it and the impostor thing isnt a problem anymore, but last week I had my final exams so... I was quite busy and I could actually start a campaign... the only thing is that I rarely got any elected FMs perhaps they didn't fullfilled the requirement , but fpor examle I was expecting dentatus to become a 2nd time consul
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  13. #43
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I think it may be difficult for Denatus to become a second time consul since the script will not know if it has been ten years since his last election. I am at work so I can't check the script but that maybe the limitation. I posted the requirements above so check if your guys match up. With the change to plebeian and patrician influence it should be easy for these guys (they are all smart/charismatic/vigorous) to move up the ranks. I boosted the chances for election by 5-10% for each office so you should have a better chance once they reach the requirements. Command stars are only required for consul and all you need is one battle to get a star with the changes made so that is not likely a problem. It may just seem like the offices are coming slow with the whole watched pot syndrome. I think if the changes haven't caused a CTD they are not likely to stop the elections. Keep me posted.

  14. #44
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by Medical Toaster View Post
    I have made these changes myself in my 1.1 game. The changes are pretty easy to make for yourself. Make sure you use a good test editor (I use textpad but as long as you don't use windows notepad it will work.) Download Konny's mod and open up the export_descr_character_traits file. Then open your 1.1 version in another window. Search for blooded. Copy the section with these traits up to seen the elephant. Paste over the same section in the EB vanilla file. Repeat for lover of beauty, patrician/plebian and senate offices (I did these one at a time in case they added to the section in the new version of eb.) Just make sure the formating looks the same and back up your files first because if it is wrong at all EB will not work.

    After the trait file is changed; change the export_VnVs file in the text folder the same way. As long as you copy and paste correctly (copy the spaces and the text in each block) it will work.

    Good luck
    I did exactly as you said,manually making the changes related to command stars(lover of beauty and blooded,veteran,etc... ) but I get a CTD when I try to start a campaign.I'm pretty sure I did everything right...I have to do it all by hand because I have already altered the export_descr_character_traits file(it works fine before I implemet these new changes).Any idea what I could be doing wrong?

    EDIT: http://myfreefilehosting.com/f/d837523fb0_6.59MB http://myfreefilehosting.com/f/89848dd2cb_2.75MB
    Here's the export_descr_character_traits and export_VnVs files AFTER I made these changes...maybe you could chek if I screwed something up.Would apreciate it much...
    Last edited by Olimpian; 06-17-2008 at 22:33.

  15. #45
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I will look through your files. Did you erase your map.rwm file in the in the data/world/maps/base folder and the sp edu game backup folder? That can also cause a CTD in my experience. What did you use as a text editor?

  16. #46
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Looking through your trait file I notice that you are missing the changes to the election triggers for the senate offices and the senate office bonus changes. Are you using the latest version of the files (trait mod 11)(see post? What I did see for changes in the lover of beauty and blooded etc... looks fine to me. You also do not have the changes for patrician and plebeian traits. If you are just going for the command star changes than it all looks good to me. This mod is not save compatible so if you are trying it with an old save that will not work. If you keep on having trouble after deleting both map.rwm, using a good text editor, not using an old save then I would try make one change at a time and see where it is causing the crash.

  17. #47
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I just tried your files after deleting map.rwm and it did not work. If I were you I would try again as somewhere something went wrong in the copy paste operation that I am not seeing. My only other guess is something happened with your text editor where it may have saved in the wrong format as notepad does. When you try again just do the command star mods first. If that works go from there. If it doesn't then the text editor (either you or the software) is the culprit.

  18. #48
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Is the only other mod you have done to your trait file the spoils of victory mod? I could try to combine the two files if you still can't get it to work.

  19. #49
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    it shouldn't be that hard... I did it myself but... I decided not to use spoils since I dont want to add anything elso to the ebbs scrip, you know...AI turns...
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  20. #50
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by Medical Toaster View Post
    Is the only other mod you have done to your trait file the spoils of victory mod? I could try to combine the two files if you still can't get it to work.
    Yes,I cheked and the only mod I have that affects the tarits file is SoV.I guess the only thing I am doing wrong is usind notepad to make those changes.It would be great if you could merge the SoV traits file with yours;I'm only interested in the command stars related traits,but might as well get all the changes.So,yes, please, make my work a whole lot easier and merge them together.

  21. #51
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Ok,I cracked it.It seems notepad was undermining my efforts, because using textpad worked.At last it all works...

  22. #52
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Glad that it worked for you. When I first made this for myself when 1.1 came out I used notepad and even if I changed one number in the file it crashes. It was incredibly frustrating. Notepad seems to work for other editing (like the EDU) but it changes the format by default on the EDCT and causes an instant crash.

  23. #53
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by Medical Toaster View Post
    Glad that it worked for you. When I first made this for myself when 1.1 came out I used notepad and even if I changed one number in the file it crashes. It was incredibly frustrating. Notepad seems to work for other editing (like the EDU) but it changes the format by default on the EDCT and causes an instant crash.
    Tell me about it...must have taken me some 3-4 hours total making it work...dozens of restarts of EB,dozens of times redoing the changes in the file, making sure they are correct......oh boy,...modding isn't an easy thing...Respect to all you modders out there!

  24. #54
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I tried downloading Medical Toasters script. But apparently the download failed because I couldn't find any servers. How could that be?


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  25. #55
    Barely a levy Member overweightninja's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Wow its certainly nice to see my "bump" has effectively rejuvinated this mini-mod, just to say thanks for all your work guys, I'll definitely be adding these into my install for my next Romani campaign
    Cheers!

  26. #56
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Beefy,

    I just went to filefront and the files are still posted but it did take a while for the page to load. Maybe their servers were real busy when you went there lasttime. If you still can't get it; post again and give me a free hosting site that you know you can get to and I will upload it there.

  27. #57
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Got it. Thank you


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  28. #58
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    well I just wanted to do an update, this mod is working perfectly , I have not a single complain , I'm alredy in 235 bc
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  29. #59
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    @ Medical Toaster :

    After I download the mod from your latest link, should I immediately proceed to deleting the map file and the sp back-up folder or else it will CTD? And the mod is compatiable with other mods, right? I installed a fresh EB. I wasn't sure if I should download this mod before or after other mods such as Force Diplomacy, Spoils of Victory, and Battle Formations.
    Last edited by fenix3279; 06-26-2008 at 01:56.
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  30. #60
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    it's not compatible whit SoV whitout manually adding stuff

    (try to get winmerge , freeware, its a program that compares 2 files , so first apply this one and then compare the files of SoV whit your files , add the SoV part to your files )

    hope your not () it's not really difficult
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