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  1. #1
    Whatever Member konny's Avatar
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    Default Some trait changes (command stars & cursus honorum)

    I have made some changes to the trait file, if you like:

    http://www.2shared.com/file/2772283/...port_VnVs.html

    The file export_descr_character_traits is to be placed in the data folder of your EB copy. The file export_vnvs in the text folder (optional. it has the changed descriptions).

    Not to be used with saved games!
    -----------------------------------------------

    Changes:

    1. Added a command star to every level of combat experience (blooded 1 command, veteran 2 command, grizzeld 3 command, STHE 4 command)

    2. Removed the command penality from all leves of the "lover of beatuy" trait.


    Now characters have a fair chance to gain, and hold, command stars by fighting battles. This effects in most of the times one or two command stars because it is rare that a single character will command much more than five battles in his live, unless you are blitzing the map, or are at war with a hughe empire and have one character for some reason fight all battles.

    It also makes it more likely for senior officers to command armies, because command stars from other traits are more often gained by sitting around in a town (for example with a "temple of war") than by fighting battles (see below).

    The "lover of beatuy" trait is responsible for most the command stars beeing lost again after some time. That makes it impossible for a character to keep his stars without beeing at war all the time.

    3. Changes to the cursus honorum: Raised both the requirements and the chances to be elected.

    4. Changed effects of some offices


    This is only of importance when you are playing the Romani faction. I have raised significantly the chance to be eleceted to an office. To prevent spamming of praetors and consuls I had also raised the requirements, that is the number of laurels to be have and added management scrolls as requirement for the offices below the consul (quaestor 1, aedil 2, praetor 3). The 1 command star as a must have for a consul remained, while to be re-elected consul the character now needs 2 command.

    The 3 influence penality of the "Plebeivs" trait had been removed. In addition a +1 Influence was added to the "Patricivs" trait (a settlement was more likely to rebell under a Plebian governor than under a Patrician one with this penality). Plebeians and Patricians still have different chances to be elected. That should ensure nobile Patricians, like the Cornelii Scipio, to make the cursus honorum without much problems, provided they have at least some mamangement skills and commanded at least one battle (for example a minor skirmish as military tribune or a border battle as provincial praetor) without starting to drink themselves to death thereafter.

    I have also removed the turn requirement to the "Senatore" trait, so you'll have Senators right from the start.

    Some effects of the offices had been changed to (what I think, and what must not be correct) fits the office more. For example, the Plebeian Tribune now has -1 personal security instead of a +1. Even though he was sacrosant it was more likely to be lynched beeing a Plebeian Tribune than beeing a Praetor. And such changes the like.

    --------------------------------------------------------------

    Some conceptual ideas "on the way to the Forum":

    I have a lot of "green" characters that gain the "good leader", and the like, trait without taking part in any battle but sitting around as governor. On the other hand, I am missing positive effects of battles won on the characters that are actually leading my armies.

    That means that either the chain of "inter-traits" between the battle and the command star is broken somewhere, that is one of these traits is not triggered as intended, or that at one point, or at all, a unrealistic high number of battles and/or unrealistic bad odds are required.

    Another thing are the effects of the command traits: We have the "good tactican", the "good strategican" and the "good leader". All three give command stars. It might be better (according to Clausewitz ;-.) to have command stars from the "good tactican" only, moral boni from the "good leader" and campaign map boni (movement, foraging, LOS etc) from the "good strategican". These always triggered from the circumstances and outcome of the battle and the experince and talents of the character. That is much the same as it is now, but on a "shorter way" and with lesser chances to characters that do not fight to improve in that direction.

    The conceptual idea is to trigger

    - the "good tactican" from battles won in particular against odds and when beeing the attacker. Characters that are energetic and have combat experince are more likely to advandce in this trait

    - the "good strategican" from battles won in particular with odds and when beeing the defender. Characters that are intelligent and have a good management ranking are more likely to advandce in this trait

    - the "good leader" from decisive victories (crushing or heroic). Characters that are charismatic and have a good influence ranking are more likely to advandce in this trait

    And only from at least medium size battles (would be 1,600 men on hughe settings) to prevent spamming of good tratis by crushing "1x Velites"-Brigand armies with full stacks of Marian Legionairs.

    --------------------------------------------------

    For the cursus honorum the conceptual idea is to make it more likely for characters to advandce in office when their fathers are high ranking magistrates (may be, 100% to become Quaestor when father has the trait "consular"). This would add the important nepotism to the offices by trait.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  2. #2
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  3. #3
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    This looks really good konny, and I was just thinking about starting a new Romani campaign.

  4. #4
    Whatever Member konny's Avatar
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    Default AW: Some trait changes (command stars & cursus honorum)

    In this case I would recommend this mini-mod. I had even the rare event of two Consuls beeing elected in one year (Balsio and Asina). Later in the game it might happen that three or more Consuls are elected when you have a lot of able characters in the right age. But that's nothing that a march on Rome and a refreshing civil war can't settle.

    The nepotism isn't part of this file. I had the idea after uploading it.

    would be something like this:

    Trigger Father_Is_Consul_Quaestor
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and FatherTrait notConsul > 0
    and Trait Season = 1
    and Trait TurnsAlive > 2
    and Trait Quaestor < 1
    and Trait notQuaestor < 1

    Affects Quaestor 1 Chance 100

    ---------------------------------------------------------

    Trigger Father_Is_Consul_Aedile
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and FatherTrait notConsul > 0
    and Trait Season = 1
    and Trait Patrician = 1
    and Trait TurnsAlive > 2
    and Trait notQuaestor > 0
    and Trait Aedile < 1
    and Trait notAedile < 1

    Affects Aedile 1 Chance 50

    ------------------------------------------------------------

    Trigger Father_Is_Consul_PlebeianAedile
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and FatherTrait notConsul > 0
    and Trait Season = 1
    and Trait Plebeian = 1
    and Trait TurnsAlive > 2
    and Trait notQuaestor > 0
    and Trait PlebeianAedile < 1
    and Trait notPlebeianAedile < 1

    Affects PlebeianAedile 1 Chance 50

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  5. #5

    Default Re: Some trait changes (command stars & cursus honorum)

    Does this mean the romani AI will perform better due to the higher command abilities of their characters?

  6. #6
    Whatever Member konny's Avatar
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    Default AW: Some trait changes (command stars & cursus honorum)

    The command stars are not only triggered for the Romans, but for every faction - AI and human alike. The changes to the cursus honorum are, of course, only for the Romans, but won't change the preformance of the faction if run by the AI. They are first of all for human roleplaying of that faction.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  7. #7
    Guest Aemilius Paulus's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote:
    "1. Added a command star to every level of combat experience (blooded 1 command, veteran 2 command, grizzeld 3 command, STHE 4 command)"


    I didn't know there was a higher experience level than grizzled. What's "STHE" and how many battles do you have to fight to get this level of combat experience

  8. #8
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Seen the elephant (whatever the heck does that mean <.<) I think you get it after 24 or so battles
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  9. #9
    Whatever Member konny's Avatar
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    Default AW: Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by ||Lz3|| View Post
    Seen the elephant (whatever the heck does that mean <.<)
    It is a metaphoric term for "veteran". Troops that haven't seen elephants are most likely to panic when facing them; while soldiers who have already "seen the elephant" won't do so.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  10. #10
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by Aemilius Paulus View Post
    Quote:
    "1. Added a command star to every level of combat experience (blooded 1 command, veteran 2 command, grizzeld 3 command, STHE 4 command)"


    I didn't know there was a higher experience level than grizzled. What's "STHE" and how many battles do you have to fight to get this level of combat experience
    "Has Seen the Elephant" - twenty or more battles.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
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    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #11

    Default Re: Some trait changes (command stars & cursus honorum)

    edit:nevermind...
    Last edited by Lysimachos; 08-16-2008 at 12:17.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  12. #12

    Default Re: Some trait changes (command stars & cursus honorum)

    edit: nevermind...
    Last edited by Lysimachos; 08-16-2008 at 12:17.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  13. #13

    Default Re: Some trait changes (command stars & cursus honorum)

    hi konni. i tried to download this minimod, but they say the link is not on use anymore....
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  14. #14
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by belliger View Post
    hi konni. i tried to download this minimod, but they say the link is not on use anymore....
    Try the latest link provided by medical toaster, it should be around the last pages.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  15. #15

    Default Re: Some trait changes (command stars & cursus honorum)

    thanks. i will search.
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  16. #16

    Default Re: Some trait changes (command stars & cursus honorum)

    hi all. is this mod compatible with the ferromancer's minimod 'EB for BI'?
    should i install it before or after the installing of EB4BI?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  17. #17

    Default Re: Some trait changes (command stars & cursus honorum)

    The download link doesnt work anymore :(

  18. #18

    Default Re: Some trait changes (command stars & cursus honorum)

    can anyone get a new link up, the old one doesn't work. and is this compatible with the EB for BI mod?

  19. #19

    Default Re: Some trait changes (command stars & cursus honorum)

    Can somebody please re-upload it :(?

  20. #20

    Default Re: Some trait changes (command stars & cursus honorum)

    Hello Konny, Long time no see! Tell me, is this mini-mod concept to be present in EBII? Seen some people asking for a new link, the old ones are broken somehow! Tell me it is implemented in the mod-pack?
    Cheers!
    From the markets of Lilibeo to the Sacred Band in the halls of Astarte, from those halls to the Senate of Safot Softin BiKarthadast as Lilibeo representative

  21. #21
    Member Member anubis88's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Guys, does someone have the files for this mod? could someone upload them? I would really like to start a new SPQR campaign, this time going to 14 AD, but i don't want to play the game without this mod

    help help help.

    Edit:

    Actually i think i found a way around it, if anyone alse is interested. I downloaded the mini-mod pack, extracted it in a folder on my desktop, and then just choose those 2 files and put them where they are supposed to be.

    I tried a few turns, and the command stars are working, however my FM still have -3influnce (those who are plebeians) so i'm not sure if this bypass actually works.

    hope it helps anyone
    Last edited by anubis88; 01-18-2010 at 17:04.
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