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Thread: Some trait changes (command stars & cursus honorum)

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  1. #1
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    well I just wanted to do an update, this mod is working perfectly , I have not a single complain , I'm alredy in 235 bc
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    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    @ Medical Toaster :

    After I download the mod from your latest link, should I immediately proceed to deleting the map file and the sp back-up folder or else it will CTD? And the mod is compatiable with other mods, right? I installed a fresh EB. I wasn't sure if I should download this mod before or after other mods such as Force Diplomacy, Spoils of Victory, and Battle Formations.
    Last edited by fenix3279; 06-26-2008 at 01:56.
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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    it's not compatible whit SoV whitout manually adding stuff

    (try to get winmerge , freeware, its a program that compares 2 files , so first apply this one and then compare the files of SoV whit your files , add the SoV part to your files )

    hope your not () it's not really difficult
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    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Lz3 is correct this mod is not compatible with spoils of victory without doing some modifications. I think spoils of victory places all of its changes to the edct and vnvs files at the beginning of these files and the changes are well labeled. Make sure you use a good text editor (NOT NOTEPAD.) You do need to erase the map.rwm files before starting a new campaign. This mod is not save compatible. If you are not one who likes to mess the files I will be making a series of composites of these files with mods that change the trait file (I can only think of spoils of victory but if there are others that are of interest just post here and I will make the changes.) So there will be a Konny's trait changes spoils of victory edition and others if I get permission from those who have actually done the coding. I will likely get to it Friday night.

  5. #5
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Ok, thanks for your help
    Last edited by fenix3279; 06-26-2008 at 02:32.
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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I'm doing an SoV version for myself....but since SoV moddifies several files that I could have changed before... I'm not sure if it will work for everyone...
    Last edited by ||Lz3||; 06-26-2008 at 03:03.
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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Medical Toaster , I think we both have made a mistake , looks like your eport_VnVs.txt file was encoded with ANSI code instead of UNICODE which leads to have special characters in sweboz characters replaced by question marks (?)

    In order to recover those characters I'm afraid the changes need to be done again from scratch, If you don't have the time to do it I understand completely , but I would like to know which traits where moddified in the export_vnvs file , since winmerge cant read that encoding
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    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I will get on it.

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    Member Member DeathEmperor's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I downloaded the version that Toaster put in his post on the 2nd page.

    So I take it that it's 1.1 compatible, does everything that Konny's originally did and it's non-save game compatible? The changes to the battle experience and lover of beauty traits are for all factions and not just Romani?

    I haven't installed it yet since using the battle formations mod by Lysander and I'm not sure if this will clash with it.


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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by DeathEmperor View Post
    I downloaded the version that Toaster put in his post on the 2nd page.

    So I take it that it's 1.1 compatible, does everything that Konny's originally did and it's non-save game compatible? The changes to the battle experience and lover of beauty traits are for all factions and not just Romani?

    I haven't installed it yet since using the battle formations mod by Lysander and I'm not sure if this will clash with it.
    there used to be something wrong with toaster's files.. sweboz traits got weird characters ... I dont know if he corrected that already ...

    and yes it is compatible with formations mod (that is practically ccompatble with anything :P)
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  11. #11
    Member Member DeathEmperor's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Wonderful thank you for answering my questions so quickly Lz3

    and yes it is compatible with formations mod (that is practically ccompatble with anything :P)
    Ah I honestly didn't know that Well as the saying goes, "With every passing day there is more knowledge gained."


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  12. #12
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I finally have a version of the files that fixes the corrupted Sweboz trait descriptions. You can find it at
    http://hosted.filefront.com/MedToast

    I used notepad to modify the export VnVs file which will preserve the exotic characters used in the Sweboz trait descriptions. The EDCT is completely unchanged so if you already have the mod installed you only have to replace the one file. I am not sure if this is save compatible so if you are starting a new campaign switch but if you are still working world domination I would hold off until you are finished. You can try to apply it to an active save but make sure to backup.

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