It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I should warn you that MMA citymod doen't have the unit sizes latest permanent fix...I'll get that one for you too , come back in about 2 hours, perhaps less
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Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Having played a romani campaign with this to 146BC ( and ongoing ) I must say that this mod works great. Besides other good stuff I´m often seeing two consuls, thank you all who have contributed.
Skandinav if I may ask , are you using my mnimod pack in that campaign?,that might say that in fact Quintus has had some pretty bad luck with ctd
, you said that when you started to create units and move characters things started to go bad?
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
here you go Quintus
http://rapidshare.com/files/130936188/Traits.rar.html
first use all the permanent fixes , then add MMA city mod and then...just unpack this in your EB folder
(may I suggest you to use victory conditions minimod ? :P ,and aren't you interested in konny legions minimod?)
I really hope it works without any problem :P otherwise I migh hang myself in shame![]()
Last edited by ||Lz3||; 07-19-2008 at 20:30.
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Thanks for that Lz3.
Oh one other one I was going to use - Darth Stalin's "old" skins for the Marian legionaries - I'd rather have those than oversized centurions.
Last edited by QuintusSertorius; 07-21-2008 at 10:39.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Lz3 - which version of the city mod did you package up in that zip? A or B?
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I think you did not mod the ancillary files ; export_descr_ancillaries, descr_ancillaries. that is what I did in my mod
So if you can confirm this I will declare my mod is competable with your mod.
I had to change my codes for city mod now it is competable with it.I hope not another dejavu...
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My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
My apologies, I haven´t seen this before now. Konny; sorry for being off-topic in your thread.
I am using your bundle, Lz3, without the City Mod, and am currently in the year 81 BC in the same campaign. Contrary to the wording of your question I have, through exchange of settlements with FD, created units, added money and moved characters maintained, among other things, historical AI expansion ( which, as we all know, with the given AI means doing this almost every turn ) and events on the strategy map with only one persistent CTD on a single save game slot.
After I began creating decent garrisons for AI factions when having forced upon them change of settlement ownership I have actually had so few CTD´s at all that I do not even bother reloading the game afterwards any more, but creating garrisons in besieged AI homelands have also made me exchange cities far less.
Edit: Lets move this to PM´s instead.
Last edited by Skandinav; 08-07-2008 at 10:52.
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