Having played a romani campaign with this to 146BC ( and ongoing ) I must say that this mod works great. Besides other good stuff I´m often seeing two consuls, thank you all who have contributed.
Having played a romani campaign with this to 146BC ( and ongoing ) I must say that this mod works great. Besides other good stuff I´m often seeing two consuls, thank you all who have contributed.
Skandinav if I may ask , are you using my mnimod pack in that campaign?,that might say that in fact Quintus has had some pretty bad luck with ctd
, you said that when you started to create units and move characters things started to go bad?
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
here you go Quintus
http://rapidshare.com/files/130936188/Traits.rar.html
first use all the permanent fixes , then add MMA city mod and then...just unpack this in your EB folder
(may I suggest you to use victory conditions minimod ? :P ,and aren't you interested in konny legions minimod?)
I really hope it works without any problem :P otherwise I migh hang myself in shame![]()
Last edited by ||Lz3||; 07-19-2008 at 20:30.
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Thanks for that Lz3.
Oh one other one I was going to use - Darth Stalin's "old" skins for the Marian legionaries - I'd rather have those than oversized centurions.
Last edited by QuintusSertorius; 07-21-2008 at 10:39.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Lz3 - which version of the city mod did you package up in that zip? A or B?
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I'm pretty sure it's irrelevant , the only change was disabling the marakanda roads with a ";"
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Last edited by QuintusSertorius; 07-21-2008 at 23:57.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I think you did not mod the ancillary files ; export_descr_ancillaries, descr_ancillaries. that is what I did in my mod
So if you can confirm this I will declare my mod is competable with your mod.
I had to change my codes for city mod now it is competable with it.I hope not another dejavu...
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My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
I've installed this mod and its been 50 turns and I haven't had anyone elected to any offices. Is anyone else having this problem or can figure out why this is happening? My people have high influence and other stats.
So it's compatible with the extended offices mod? :-P :-P :-P
My apologies, I haven´t seen this before now. Konny; sorry for being off-topic in your thread.
I am using your bundle, Lz3, without the City Mod, and am currently in the year 81 BC in the same campaign. Contrary to the wording of your question I have, through exchange of settlements with FD, created units, added money and moved characters maintained, among other things, historical AI expansion ( which, as we all know, with the given AI means doing this almost every turn ) and events on the strategy map with only one persistent CTD on a single save game slot.
After I began creating decent garrisons for AI factions when having forced upon them change of settlement ownership I have actually had so few CTD´s at all that I do not even bother reloading the game afterwards any more, but creating garrisons in besieged AI homelands have also made me exchange cities far less.
Edit: Lets move this to PM´s instead.
Last edited by Skandinav; 08-07-2008 at 10:52.
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