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Thread: Some trait changes (command stars & cursus honorum)

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    Member Member Skandinav's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by ||Lz3|| View Post
    Skandinav if I may ask , are you using my mnimod pack in that campaign? ,that might say that in fact Quintus has had some pretty bad luck with ctd , you said that when you started to create units and move characters things started to go bad?
    My apologies, I haven´t seen this before now. Konny; sorry for being off-topic in your thread.
    I am using your bundle, Lz3, without the City Mod, and am currently in the year 81 BC in the same campaign. Contrary to the wording of your question I have, through exchange of settlements with FD, created units, added money and moved characters maintained, among other things, historical AI expansion ( which, as we all know, with the given AI means doing this almost every turn ) and events on the strategy map with only one persistent CTD on a single save game slot.
    After I began creating decent garrisons for AI factions when having forced upon them change of settlement ownership I have actually had so few CTD´s at all that I do not even bother reloading the game afterwards any more, but creating garrisons in besieged AI homelands have also made me exchange cities far less.

    Edit: Lets move this to PM´s instead.
    Last edited by Skandinav; 08-07-2008 at 10:52.

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