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  1. #1
    Member Member DeathEmperor's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Wonderful thank you for answering my questions so quickly Lz3

    and yes it is compatible with formations mod (that is practically ccompatble with anything :P)
    Ah I honestly didn't know that Well as the saying goes, "With every passing day there is more knowledge gained."


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  2. #2
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I finally have a version of the files that fixes the corrupted Sweboz trait descriptions. You can find it at
    http://hosted.filefront.com/MedToast

    I used notepad to modify the export VnVs file which will preserve the exotic characters used in the Sweboz trait descriptions. The EDCT is completely unchanged so if you already have the mod installed you only have to replace the one file. I am not sure if this is save compatible so if you are starting a new campaign switch but if you are still working world domination I would hold off until you are finished. You can try to apply it to an active save but make sure to backup.

  3. #3

    Default Re: Some trait changes (command stars & cursus honorum)

    I've got the EB alexander mod installed. can i use this mod with it?

  4. #4
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by hop View Post
    I've got the EB alexander mod installed. can i use this mod with it?
    noup


    well... if you dont mind doing the conversion to alex.exe changes manually you can do it... (bout 10 min)


    have you seen the mod compilation?
    Last edited by ||Lz3||; 09-07-2008 at 00:24.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  5. #5

    Default Re: Some trait changes (command stars & cursus honorum)

    I have seen the mini-mod. but im not sure if i want all of the features. I just basically wanted to get my generals to have a decent ammount of command stars.

  6. #6
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    download and apply this minimod and then do this:

    NOTE: I suggest using a diferent text editor than windows default notepad...HOWEVER you MUST use windows notepad to mod the ''Rome - Total War folder/eb/data/text\export_VnVs.txt''

    Spoiler Alert, click show to read: 
    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1

    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;================================================= ==============
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;================================================= ==============

    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:

    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66
    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------

    b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:

    Immortal
    Immortal_desc
    Immortal_effects_desc
    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc

    Then save !

    c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!


    REPLACE

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    ¬--------------------

    WITH

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    {Night_Fighter_effects_desc}
    +1 Command when fighting at night

    ¬--------------------

    AND ADD

    ¬--------------------
    {Immortal} Immortal

    {Immortal_desc}
    Hidden immortal trait

    {Immortal_effects_desc}
    No Effects


    That or just add the command stars to "blooded, Grizzled, Veteran and STE"

    basically search for "Blooded" in the EDCT file and make it look like this (just add "Effect command [the corresponding number]")
    Spoiler Alert, click show to read: 
    Code:
    Level Blooded
            Description Blooded_desc
            EffectsDescription Blooded_effects_desc
            Threshold  2
            
            Effect Command  1
    
        Level Veteran
            Description Veteran_desc
            EffectsDescription Veteran_effects_desc
            Threshold  5
    
    	Effect Command  2
    	
        Level Grizzled
            Description Grizzled_desc
            EffectsDescription Grizzled_effects_desc
            Threshold  10
            
            Effect Command  3
    
        Level Seen_The_Elephant
            Description Seen_The_Elephant_desc
            EffectsDescription Seen_The_Elephant_effects_desc
            Threshold  25
            
            Effect Command  4


    however this way will only get you the stars... not the cursus honorum
    Last edited by ||Lz3||; 09-07-2008 at 00:46.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  7. #7

    Default Re: Some trait changes (command stars & cursus honorum)

    Thats great thanks. never tried doing this before. So i will see what happens! cheers

  8. #8

    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by ||Lz3|| View Post
    download and apply this minimod and then do this:

    NOTE: I suggest using a diferent text editor than windows default notepad...HOWEVER you MUST use windows notepad to mod the ''Rome - Total War folder/eb/data/text\export_VnVs.txt''

    Spoiler Alert, click show to read: 
    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1

    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;================================================= ==============
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;================================================= ==============

    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:

    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66
    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------

    b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:

    Immortal
    Immortal_desc
    Immortal_effects_desc
    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc

    Then save !

    c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!


    REPLACE

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    ¬--------------------

    WITH

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    {Night_Fighter_effects_desc}
    +1 Command when fighting at night

    ¬--------------------

    AND ADD

    ¬--------------------
    {Immortal} Immortal

    {Immortal_desc}
    Hidden immortal trait

    {Immortal_effects_desc}
    No Effects


    That or just add the command stars to "blooded, Grizzled, Veteran and STE"

    basically search for "Blooded" in the EDCT file and make it look like this (just add "Effect command [the corresponding number]")
    Spoiler Alert, click show to read: 
    Code:
    Level Blooded
            Description Blooded_desc
            EffectsDescription Blooded_effects_desc
            Threshold  2
            
            Effect Command  1
    
        Level Veteran
            Description Veteran_desc
            EffectsDescription Veteran_effects_desc
            Threshold  5
    
    	Effect Command  2
    	
        Level Grizzled
            Description Grizzled_desc
            EffectsDescription Grizzled_effects_desc
            Threshold  10
            
            Effect Command  3
    
        Level Seen_The_Elephant
            Description Seen_The_Elephant_desc
            EffectsDescription Seen_The_Elephant_effects_desc
            Threshold  25
            
            Effect Command  4


    however this way will only get you the stars... not the cursus honorum

    when i add the command stars to "blooded, Grizzled, Veteran and STE" and load up the game it ctd? the only thing i do is open the EDCT file and add the effect command 1

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