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Thread: Some trait changes (command stars & cursus honorum)

  1. #151
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by mlc82 View Post
    Here's a working dl link for you all, just use (free) 7zip to unzip the files.

    http://www.wupload.com/file/18810109...raitchanges.7z



    7zip: http://www.7-zip.org/

    BTW I hate these popup ridden uploading sites as much as anyone else, if there's a better place to upload these to just let me know and I will as well.
    Thank you man. Saved me from a lot of trouble.

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  2. #152
    Whatever Member konny's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Unfortuantly I do not have this mod in this form any longer. I am currently working on a much larger project with the EB traits (not sure if I can get that finished at all). That is I am tinkering around with the triggers in generals. That's what I am aiming at:

    Lesser traits per character in general
    I don't want to get back to the vanilla system where each charatcer often had no more five or six traits, but I think the ammount of traits each FM usually acquires in EB is a bit over the top, in particular for roleplayers.

    I am first of all thinking of removing redundant traits, that is checking if two traits are in fact saying the same about the character. In this case one can go and the other one might have a stronger effect. There are also a couple of traits that don't do anything at all, despite often promising to have an influence on the character, such as the "nobile" trait for Romans. Even though in these cases I would rather prefer to give them a meaning.

    More focus on the basic character
    This is a bit underdeveloped in EB. There are indeed three different sets of basic character traits (of which you only see one, the "ICE rating"), but these are hardly called for in the triggers. Most traits your characters have are assigned based on their ethnicity when they enter the game, often without checking for the basic traits. Others are awarded based on certain building in the towns they stay in, also here often without checking if the basic character is fitting that trait. That's for example the reason why suddenly all your characters end up as athetistic alcoholics: they are sitting in towns with taverns and academies.

    More balance in attributes
    While it is close to impossible to acquire one command star most characters have no problems amassing 10 points in administration and influence. Neither seems right to me. That's a bit difficult to achieve though.

    Stop of ancillery spamming
    I would rather turn around the way ancs work EB: now the characters instantly get lots of ancs (and eight is the maximum), in particular when sitting in a town with academy (and hating the gods meanwhile). These ancs also give them certain traits, or promotes the acquisition of certain traits. I would prefer instead when the ancs would be given only after the FM had already achieved a certain level in the traits in question.

    Another negative effect of the way ancillaries are awarded now is that the majority of them go unused. That's because your characters always get the same set of clerks, bodyguards, tutors etc. and quickly have the maximum of eight. In order to see the other ancs (or use for example the Roman govermental system) you desperatly have to avoid your characters entering towns with academies.

    Removal of unsupported concepts
    Some good ideas are unfortuantly not realy feasonable with this game engine. One example would be the "forced marching" concept. It would be nice to have that in game, but unfortuantly it can not be properly displayed by the means we have: it is close to impossible, at least for me, to have my characters not spending more than 2/3 of their movement points in order to not acquire that trait.

    The same can be said about the attempt to implement logisitics via the trait system ("well supplied" to "starving").

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #153

    Default Re: Some trait changes (command stars & cursus honorum)

    All links are dead and unfortunately I lost files from my HDD. After announcement of RTW 2 I want to play RTW with some great modification once again and Europa Barbarorum is best and this minimod is very helpful. Has anyone else this minimod? Can you reupload this minimod again please? This newest link http://www.wupload.com/file/18810109...raitchanges.7z allow download only your own files not other. Thanks in advance
    Last edited by mato1091; 07-09-2012 at 12:15.

  4. #154

    Default Re: Some trait changes (command stars & cursus honorum)

    Which files does this actually need? I can't even access my old upload but I should still have them, I know it was a couple of the data files. If someone can enlighten me I'll gladly re up them.
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


    My EB Faction Wallpapers:
    https://forums.totalwar.org/vb/showthread.php?t=120204





  5. #155

    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by mlc82 View Post
    Which files does this actually need? I can't even access my old upload but I should still have them, I know it was a couple of the data files. If someone can enlighten me I'll gladly re up them.
    the pack name is konnytraitchanges.7z
    and the files which are in pack, I dont know/remember what exactly files but I think that which edites the character traits and/or anciliaries
    like descr_traits.txt or descr_character_traits.txt or something that I cant remember exactly name of file/files

  6. #156

    Default Re: Some trait changes (command stars & cursus honorum)

    Here you go, still had it in my EB Backup folder. Enjoy and pm me if it doesn't work or goes down.

    http://www.mediafire.com/?fttn6ckiv9mk54y
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


    My EB Faction Wallpapers:
    https://forums.totalwar.org/vb/showthread.php?t=120204




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  7. #157

    Default Re: Some trait changes (command stars & cursus honorum)

    thank you man, you are my hero

  8. #158
    Member Member I_damian's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by mlc82 View Post
    Here you go, still had it in my EB Backup folder. Enjoy and pm me if it doesn't work or goes down.

    http://www.mediafire.com/?fttn6ckiv9mk54y
    I think this mod is broken from this link. Can anyone confirm? The command stars work but the influence from Patricius/Plebeius seems broken. It's supposed to remove the -3 influence penalty for being Plebeian but it doesn't. The "Plebeivs" trait still gives a -3 influence penalty and it's not simply a mistake in the text because if you begin a new game and add up all the influence-giving traits of Curius Dentatus he should have a full 10 influence (12 actually but 10 is max) and yet he has 7. That's because the -3 influence for the Plebeivs trait still applies.
    EBII has finally released. All hail the EBII team!

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