Page 5 of 6 FirstFirst 123456 LastLast
Results 121 to 150 of 158

Thread: Some trait changes (command stars & cursus honorum)

  1. #121

    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by ||Lz3|| View Post
    download and apply this minimod and then do this:

    NOTE: I suggest using a diferent text editor than windows default notepad...HOWEVER you MUST use windows notepad to mod the ''Rome - Total War folder/eb/data/text\export_VnVs.txt''

    Spoiler Alert, click show to read: 
    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1

    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;================================================= ==============
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;================================================= ==============

    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:

    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66
    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------

    b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:

    Immortal
    Immortal_desc
    Immortal_effects_desc
    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc

    Then save !

    c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!


    REPLACE

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    ¬--------------------

    WITH

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    {Night_Fighter_effects_desc}
    +1 Command when fighting at night

    ¬--------------------

    AND ADD

    ¬--------------------
    {Immortal} Immortal

    {Immortal_desc}
    Hidden immortal trait

    {Immortal_effects_desc}
    No Effects


    That or just add the command stars to "blooded, Grizzled, Veteran and STE"

    basically search for "Blooded" in the EDCT file and make it look like this (just add "Effect command [the corresponding number]")
    Spoiler Alert, click show to read: 
    Code:
    Level Blooded
            Description Blooded_desc
            EffectsDescription Blooded_effects_desc
            Threshold  2
            
            Effect Command  1
    
        Level Veteran
            Description Veteran_desc
            EffectsDescription Veteran_effects_desc
            Threshold  5
    
    	Effect Command  2
    	
        Level Grizzled
            Description Grizzled_desc
            EffectsDescription Grizzled_effects_desc
            Threshold  10
            
            Effect Command  3
    
        Level Seen_The_Elephant
            Description Seen_The_Elephant_desc
            EffectsDescription Seen_The_Elephant_effects_desc
            Threshold  25
            
            Effect Command  4


    however this way will only get you the stars... not the cursus honorum

    when i add the command stars to "blooded, Grizzled, Veteran and STE" and load up the game it ctd? the only thing i do is open the EDCT file and add the effect command 1

  2. #122
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default AW: Some trait changes (command stars & cursus honorum)

    Make sure you have saved the file in the right format (notepad tends to save it in the wrong format when simply hitting "save").

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #123
    Member Member Medical Toaster's Avatar
    Join Date
    Jun 2008
    Location
    Rochester, New York U.S.A.
    Posts
    45

    Default Re: Some trait changes (command stars & cursus honorum)

    I have finally got around to modifying this for EB 1.2. Sorry for the delay for those waiting for the file. This is not a save compatible mod. The latest version is Trait Mod for 12. Here is the link

    http://hosted.filefront.com/MedToast

  4. #124

    Default Re: Some trait changes (command stars & cursus honorum)

    Yes, awesome!


  5. #125
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by Medical Toaster View Post
    I have finally got around to modifying this for EB 1.2. Sorry for the delay for those waiting for the file. This is not a save compatible mod. The latest version is Trait Mod for 12. Here is the link
    I think it can be Savegame compatible... since... you didn't re-arrange the traits, did you?
    As far as I know, changes in the effects of traits are save game compatible. Even adding new traits (at the end of the file) is save game compatible...

    I have not tested it, but I bealive that is the thing.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  6. #126
    Member Member Medical Toaster's Avatar
    Join Date
    Jun 2008
    Location
    Rochester, New York U.S.A.
    Posts
    45

    Default Re: Some trait changes (command stars & cursus honorum)

    I thought that you can change the triggers but the traits themselves can't be changed to be save compatible. In truth, I have never tried it. Perhaps someone with more wisdom can enlighten us.

  7. #127
    "Technocrat Politician" Member C.LVCIANVS's Avatar
    Join Date
    Aug 2006
    Location
    VICETIA - Venetia, Italica Paeninsula
    Posts
    56

    Default Re: Some trait changes (command stars & cursus honorum)


    Very Well Done MT!!! Thanks a lot!!

    I was thinking... Why the trait descr has changed from "Tribvnvs Plebis" to "Tribvnis Plebis"? Or "Tribvnvs Militum" to "Tribvnis Milita"?


    That puts me in a latin grammar confusion... Checking the vocabularium... ...Hanging myself...
    Last edited by C.LVCIANVS; 01-06-2009 at 18:33.
    °CAIVS^LVCIANVS°

    ..."Atqve nostris militibvs cvnctantibvs, maxime propter altitvdinem maris, qvi decimae legionis aqvilam ferebat, obtestatvs deos, vt ea res legioni feliciter eveniret: -"Desilite"- inqvit -"commilitones, nisi vvltis aqvilam hostibvs prodere: ego certe mevm rei pvblicae atqve imperatori officivm praestitero"-. Hoc cvm voce magna dixisset, se ex navi proiecit atqve in hostes aqvilam ferre coepit. Tvm nostri cohortati inter se ne tantvm dedecvs admitteretvr vniversi ex navi desilvervnt. Hos item ex proximis [primis] navibvs cvm conspexissent, svbsecvti hostibvs adpropinqvarvnt."

    C.IVL.CAESAR COS.
    "COMMENTARII DE BELLO GALLICO" -Liber IV, XXV.

  8. #128

    Default Re: Some trait changes (command stars & cursus honorum)

    hi konni. i tried to download this minimod, but they say the link is not on use anymore....
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  9. #129
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by belliger View Post
    hi konni. i tried to download this minimod, but they say the link is not on use anymore....
    Try the latest link provided by medical toaster, it should be around the last pages.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  10. #130

    Default Re: Some trait changes (command stars & cursus honorum)

    thanks. i will search.
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  11. #131

    Default Re: Some trait changes (command stars & cursus honorum)

    hi all. is this mod compatible with the ferromancer's minimod 'EB for BI'?
    should i install it before or after the installing of EB4BI?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  12. #132
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Some trait changes (command stars & cursus honorum)

    I think you did not mod the ancillary files ; export_descr_ancillaries, descr_ancillaries. that is what I did in my mod

    So if you can confirm this I will declare my mod is competable with your mod.
    I had to change my codes for city mod now it is competable with it. I hope not another dejavu...



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  13. #133
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Some trait changes (command stars & cursus honorum)

    No, this only changes EDCT.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  14. #134

    Default Re: Some trait changes (command stars & cursus honorum)

    I've installed this mod and its been 50 turns and I haven't had anyone elected to any offices. Is anyone else having this problem or can figure out why this is happening? My people have high influence and other stats.

  15. #135

    Default Re: Some trait changes (command stars & cursus honorum)

    So it's compatible with the extended offices mod? :-P :-P :-P

  16. #136
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Some trait changes (command stars & cursus honorum)

    Yes.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  17. #137

    Default Re: Some trait changes (command stars & cursus honorum)

    The 1.2 version can't be downloaded...

  18. #138
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: Some trait changes (command stars & cursus honorum)

    The recent filefront upheavals seems to have deleted a lot of files, I lost some myself.

  19. #139
    Master of Hammer and Anvil. Member Julius Augustus's Avatar
    Join Date
    Jun 2009
    Location
    In the UP of Michigan, plotting ways to use hammer and anvil.
    Posts
    87

    Default Re: AW: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by konny View Post
    Make sure you have saved the file in the right format (notepad tends to save it in the wrong format when simply hitting "save").
    Konny, as I want to do some trait modding myself, could you please enlighten me on how to save it in the correct format in notepad? Great idea though, turning off command penalties for Lover of Beauty.
    The ranking of the Nations of the world.
    >>>All the rest.


    "Your turning violet, Violet!"
    Charlie and the Chocolate Factory

  20. #140
    Wise and Partially Handsome Member Jarardo's Avatar
    Join Date
    Jan 2006
    Location
    Midlands, US
    Posts
    155

    Default Re: Some trait changes (command stars & cursus honorum)

    Looks like filefront deleted this one too. Does anyone have a copy you can send me?
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  21. #141
    Member Member Galotta's Avatar
    Join Date
    Jun 2009
    Location
    germany. belgium
    Posts
    5

    Default Re: Some trait changes (command stars & cursus honorum)

    same problem. could someone upload that files again?

    also medical toasters (great name ;) ) files are lost...
    Last edited by Galotta; 06-28-2009 at 16:54.

  22. #142
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: AW: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by Julius Augustus View Post
    Konny, as I want to do some trait modding myself, could you please enlighten me on how to save it in the correct format in notepad?
    You need a better text editor like Crimson for example: http://www.crimsoneditor.com/

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  23. #143

    Default Re: Some trait changes (command stars & cursus honorum)

    The download link doesnt work anymore :(

  24. #144

    Default Re: Some trait changes (command stars & cursus honorum)

    can anyone get a new link up, the old one doesn't work. and is this compatible with the EB for BI mod?

  25. #145

    Default Re: Some trait changes (command stars & cursus honorum)

    Can somebody please re-upload it :(?

  26. #146

    Default Re: Some trait changes (command stars & cursus honorum)

    Hello Konny, Long time no see! Tell me, is this mini-mod concept to be present in EBII? Seen some people asking for a new link, the old ones are broken somehow! Tell me it is implemented in the mod-pack?
    Cheers!
    From the markets of Lilibeo to the Sacred Band in the halls of Astarte, from those halls to the Senate of Safot Softin BiKarthadast as Lilibeo representative

  27. #147
    Member Member anubis88's Avatar
    Join Date
    Apr 2007
    Location
    Slovenia
    Posts
    3,400

    Default Re: Some trait changes (command stars & cursus honorum)

    Guys, does someone have the files for this mod? could someone upload them? I would really like to start a new SPQR campaign, this time going to 14 AD, but i don't want to play the game without this mod

    help help help.

    Edit:

    Actually i think i found a way around it, if anyone alse is interested. I downloaded the mini-mod pack, extracted it in a folder on my desktop, and then just choose those 2 files and put them where they are supposed to be.

    I tried a few turns, and the command stars are working, however my FM still have -3influnce (those who are plebeians) so i'm not sure if this bypass actually works.

    hope it helps anyone
    Last edited by anubis88; 01-18-2010 at 17:04.
    Europa Barbarorum Secretary

  28. #148
    Member Member DionCaesar's Avatar
    Join Date
    Feb 2008
    Location
    Germania Inferior (the Netherlands)
    Posts
    54

    Default Re: Some trait changes (command stars & cursus honorum)

    Could some one please upload this mod again? Anubis is right but I still think it'd be nicer if you can download this mod seperately somewhere. Thank you, it sounds great !
    Imperare sibi maximvm imperivm est

  29. #149

    Default Re: Some trait changes (command stars & cursus honorum)

    i subscribe with DionCaesar:
    Could some one please upload this mod again? Anubis is right but I still think it'd be nicer if you can download this mod seperately somewhere. Thank you, it sounds great !
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  30. #150

    Default Re: Some trait changes (command stars & cursus honorum)

    Here's a working dl link for you all, just use (free) 7zip to unzip the files.

    http://www.wupload.com/file/18810109...raitchanges.7z



    7zip: http://www.7-zip.org/

    BTW I hate these popup ridden uploading sites as much as anyone else, if there's a better place to upload these to just let me know and I will as well.
    Last edited by Ludens; 11-04-2011 at 12:50. Reason: merge posts
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


    My EB Faction Wallpapers:
    https://forums.totalwar.org/vb/showthread.php?t=120204





Page 5 of 6 FirstFirst 123456 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO