I have made some changes to the trait file, if you like:
http://www.2shared.com/file/2772283/...port_VnVs.html
The file export_descr_character_traits is to be placed in the data folder of your EB copy. The file export_vnvs in the text folder (optional. it has the changed descriptions).
Not to be used with saved games!
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Changes:
1. Added a command star to every level of combat experience (blooded 1 command, veteran 2 command, grizzeld 3 command, STHE 4 command)
2. Removed the command penality from all leves of the "lover of beatuy" trait.
Now characters have a fair chance to gain, and hold, command stars by fighting battles. This effects in most of the times one or two command stars because it is rare that a single character will command much more than five battles in his live, unless you are blitzing the map, or are at war with a hughe empire and have one character for some reason fight all battles.
It also makes it more likely for senior officers to command armies, because command stars from other traits are more often gained by sitting around in a town (for example with a "temple of war") than by fighting battles (see below).
The "lover of beatuy" trait is responsible for most the command stars beeing lost again after some time. That makes it impossible for a character to keep his stars without beeing at war all the time.
3. Changes to the cursus honorum: Raised both the requirements and the chances to be elected.
4. Changed effects of some offices
This is only of importance when you are playing the Romani faction. I have raised significantly the chance to be eleceted to an office. To prevent spamming of praetors and consuls I had also raised the requirements, that is the number of laurels to be have and added management scrolls as requirement for the offices below the consul (quaestor 1, aedil 2, praetor 3). The 1 command star as a must have for a consul remained, while to be re-elected consul the character now needs 2 command.
The 3 influence penality of the "Plebeivs" trait had been removed. In addition a +1 Influence was added to the "Patricivs" trait (a settlement was more likely to rebell under a Plebian governor than under a Patrician one with this penality). Plebeians and Patricians still have different chances to be elected. That should ensure nobile Patricians, like the Cornelii Scipio, to make the cursus honorum without much problems, provided they have at least some mamangement skills and commanded at least one battle (for example a minor skirmish as military tribune or a border battle as provincial praetor) without starting to drink themselves to death thereafter.
I have also removed the turn requirement to the "Senatore" trait, so you'll have Senators right from the start.
Some effects of the offices had been changed to (what I think, and what must not be correct) fits the office more. For example, the Plebeian Tribune now has -1 personal security instead of a +1. Even though he was sacrosant it was more likely to be lynched beeing a Plebeian Tribune than beeing a Praetor. And such changes the like.
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Some conceptual ideas "on the way to the Forum":
I have a lot of "green" characters that gain the "good leader", and the like, trait without taking part in any battle but sitting around as governor. On the other hand, I am missing positive effects of battles won on the characters that are actually leading my armies.
That means that either the chain of "inter-traits" between the battle and the command star is broken somewhere, that is one of these traits is not triggered as intended, or that at one point, or at all, a unrealistic high number of battles and/or unrealistic bad odds are required.
Another thing are the effects of the command traits: We have the "good tactican", the "good strategican" and the "good leader". All three give command stars. It might be better (according to Clausewitz ;-.) to have command stars from the "good tactican" only, moral boni from the "good leader" and campaign map boni (movement, foraging, LOS etc) from the "good strategican". These always triggered from the circumstances and outcome of the battle and the experince and talents of the character. That is much the same as it is now, but on a "shorter way" and with lesser chances to characters that do not fight to improve in that direction.
The conceptual idea is to trigger
- the "good tactican" from battles won in particular against odds and when beeing the attacker. Characters that are energetic and have combat experince are more likely to advandce in this trait
- the "good strategican" from battles won in particular with odds and when beeing the defender. Characters that are intelligent and have a good management ranking are more likely to advandce in this trait
- the "good leader" from decisive victories (crushing or heroic). Characters that are charismatic and have a good influence ranking are more likely to advandce in this trait
And only from at least medium size battles (would be 1,600 men on hughe settings) to prevent spamming of good tratis by crushing "1x Velites"-Brigand armies with full stacks of Marian Legionairs.
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For the cursus honorum the conceptual idea is to make it more likely for characters to advandce in office when their fathers are high ranking magistrates (may be, 100% to become Quaestor when father has the trait "consular"). This would add the important nepotism to the offices by trait.
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